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Publisher: Aspyr Media    Genre: Action
Min OS X: 10.4    CPU: Intel @ 2000 MHz    RAM: 999 MB    Hard Disk: 9000 MB    DVD-ROM    Graphics: 128 MB VRAM


Call of Duty 4: Modern Warfare
October 24, 2008 | Jack Shiels
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Goooood doggy...
Editor's Note: Due to current limitations in our authoring system, we are unable to list system requirements higher than OS 10.4. Please be aware that the minimum system requirement for Call of Duty 4 is OS 10.5.4.

Way back in 2003 a legend was born: Activision's Call of Duty hit the shelves to mass critical acclaim. It was a powerful trip into the terrifying battlefield's of World War II, something most of us have experienced within the comfort of our own homes. After time, though, the great war can lose it's appeal. Most people agree that it is starting to wear a little thin. Enter Modern Warfare - a fresh new world to wreak our desperate need to kill and destroy.

A lot of gameplay elements have stayed the same since the original, but nothing can compare to the intensity depicted in this amazing title. A whole new level of realism has been achieved, much to Infinity Ward's credit. I wholly enjoyed my time with this great game, and I'm sure the average FPS (first person shooter) fan will, too.

First Impressions
COD4 (Call of Duty 4) comes in the usual DVD disc case. The artwork is well designed and very slick. Instead of an installer, it simply requires you to drag and drop the game data from the disc into your Applications folder. It's a real exercise in the ease of use on a Mac, but the copy time is excruciatingly long. I counted over half an hour to move the 6.79 tonne, sorry, Gigabyte folder into my Application directory, though this would probably be shorter on a faster desktop drive (I tested it on a Macbook Pro).

After entering the registration code it was very easy to begin play. The menu system is clear and concise and sports a cool animated background. The whole "modern warfare" feel is perfectly achieved, with glowing green computer console text flickering here and there on titles or descriptions and dark impending music to add an eerie aura to the menu. What I liked the most was the shadowy clouds of dust that floated around in the background, making it more than just a static image. This is by far the best presented Call of Duty game to date. No expenses were spared in making it look and feel fantastic.

Gameplay
Intense.

If one word could describe the whole game, this would be it. From the moment you begin until the final mission, COD4 just screams realism. Every single facet of gameplay feels, plays and looks like a real war. From the tripping animations of a fellow marine shot in the leg, to the smoke puffs of a bullet penetrating a plaster wall, it's all just right. Never before have I played such a realistic shooter in all my life.

A suitably descriptive tutorial teaches you the basics before throwing you into the action. You begin as a British S.A.S troop named "Soap" Mctavish on an interception mission - the target being an Estonian boat with a special "package" on board. I won't give too much of the game away, but you quickly discover they are harboring a nuclear warhead and the story moves on from there. It moves along at a sprightly pace, transporting you to many different environments throughout Russia and the Middle East. Never once does it take a breath - it always has something in store around the corner. In one mission you are stealthily attempting to reach an evacuation zone while behind enemy lines. After a few quick spars with the enemy, you think the coast is clear, then suddenly a pack of guard dogs is set upon you. I must say that I got quite a fright when it occurred... I'll leave the imagination to work out what happened next. This is just a small snapshot of the full campaign - I found it to be a real roller coaster ride.

The great thing about the story is the fact that it's made up. This allowed the developers to run wild with mad plot twists. This isn't to say the story is not believable , but it's certainly more action packed than Call of Duty 2.



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