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|  | Publisher: Runesoft Genre: Action |  | Mac OS X: 10.4 Mac OS Classic: Not Supported CPU: G3 @ 800 MHz RAM: 256 MB Hard Disk: 1000 MB Graphics: 32 MB VRAM |
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Chicago 1930 October 31, 2007 | Michael Yanovich | |
There is no way to tell your units to act on their own. You cannot pause the game to issue individual commands a-la Homeworld. The best you can do is slam the space bar and go into “slow motion” action, which buys you a few seconds, but it is still so hard selecting units and issuing commands that it won’t buy you a lot of time. Be prepared to compensate by saving frequently and relying on an enemy AI that has no tricks up its sleeve. What it does one time it’ll do the second, third and fourth times, so eventually you’ll be able to time your actions just right and get through each level, one firefight at a time.Graphics and Music I am hesitant to even mention these elements. Great sight and sound won’t save this game, and bad graphics and music can’t hurt it. The truth is, both are… eh. The graphics, as mentioned before, would have been more than acceptable on a computer long, long ago, but on reasonable modern systems leave a lot to be desired. Even the game icon that hops up and down in the OSX dock is outdated, looking like a low resolution OS9 application running in classic mode. And the limited amounts of voice acting are passable if uninspired, and the music is pretty ignorable in the few places you hear it. Summary I’ve reviewed more games that I can remember over the past 10 years here at Inside Mac Games, and this is the first game review that I turned in several weeks past my deadline. Truth be told, it’s because I simply couldn’t get into this game. Playing it felt like work, and not the kind of work you like to do. As it is, I had to force myself to make it through just a handful of levels in the mobster and cop games, and once this review is finished I’ll most likely immediately delete this title from my system.What’s really sad is that with a few tweaks to the interface, the game would have been really playable. As a casual title that’s not trying to compete with A-list games, it could have held its own and been a fun little game, even an absurd four years after its PC debut. But the mediocre game can’t overcome the really pathetic interface system, and I can’t for the life of me understand why a developer thought bringing this game to the Mac platform after four years was a good idea.If you’re really bored and feel like dealing with a disastrous interface, feel free to download this title and have some fun. But if you have even reasonable standards for how a game should be fun to play, don’t reward this sort of shoddy development with your hard earned dollars. It kind of feels like having to buy cheap booze from a criminal organization because there’s not much supply out there. How apropos. Pros • If you can ignore dated graphics and a terrible interface, there are moments of fun.Cons • Horrible AI • Outdated game • An interface that feels like a programmer’s first time • No way to coordinate your units as a team • Everything else
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