|Min OS X: Any Version Requires: USB Port|
Logitech releases a cordless version of their gaming pad. Mac users rejoice. Logitech makes that cordless gamepad a "rumblepad," or able to vibrate based on a gamer's interaction in certain games. This feature does not work on the Mac for this gamepad. This Mac user sheds tears of gaming depression.
Once I'd put new makeup on, I realized that Logitech had made a number of significant improvements over their older, wired versions of the "Dual-Shock" style controller with the Cordless Rumblepad 2.
Enter: Cordless SetupI enjoy wireless devices, especially ones that set up quickly. The Cordless Rumblepad 2 was no exception. Wait, actually, I take that back...it took me quite a while to set this gamepad up for a number of reasons, all of which were my fault.
First, while the Rumblepad is completely wireless, there is a receiver attached via a USB port to your Mac. This receiver, according to a Q&A on Logitech's support website, will not run off of a USB hub or a USB extension (keyboard USB ports are one type of extension). In contradiction to what this online support says, the gamepad's manual states that the pad will work with a hub, and I can corroborate this experience—I had no problems using a hub. I went with the assumption, however, that most people will not use a USB hub, and I moved the gamepad for most of my review onto my G4 powerbook, which didn't need a hub. (Got that all down?)
The second thing that took me a while was the lack of setup software. Right out of the box the gamepad performed as expected, but without software it was hard for me to diagnose my connection problems, and it also kept me from utilizing the extra nth degree of customization Logitech includes out of the box for the PC. Oh well, par for the course.
For all this setup, two AA batteries were included in the box. After putting them into the Cordless Rumblepad 2 and plugging in the receiver, I was soon playing away. The receiver itself worked well in almost any position, whether under my desk or behind my monitor, and it never gave me any grief.
Hey everybody, it's the most copied ergonomic design ever!Well, maybe that's not true. But the dual-shock control layout which was prototyped from the Playstation 1 is still being used by Logitech in this pad, although their design deviates slightly. While not particularly comfortable or advantageous for gaming, the design covers everyone's tastes well. Small hands won't really have to reach to find buttons, and large hands (from what my friends have told me) are well accommodated. The plastic is completely smooth, but I never had any slippage problems and rather enjoyed the black color.
There are four directional buttons on the left side of the pad, all of which are one plastic mass, just like the Rumblepad 2 (original Rumblepad 2 IMG Review) and different from the Playstation controller. I find this decreases the accuracy of diagonal movement presses, and the wobblyness of the mass leads to sliding hands. These are minor quibbles, as few games utilize the "d-pad." Two small joysticks known as the "analog sticks" are located on the bottom-center of the pad, and both seem to be more sensitive than the dual-shock controller. On the right are the trusty triangle, square, circle and "x" buttons, all of which are renamed with numbers along with every other button on the pad. Four "shoulder" buttons are located on the top of the pad, giving rapid access via the middle fingers when the thumb and forefingers are occupied. A start and select button are in the middle of the pad, along with an analog stick toggle button, allowing for selective use of either the d-pad or the d-pad and analog stick in tandem.