|Publisher: MacPlay Genre: Simulation|
|Min OS X: 10.2 CPU: G3 4x CD-ROM Graphics: 16 MB VRAM|
|Lemonade Tycoon 2: New York Edition|
January 25, 2005 | Marcus Albers
With millionaires giving out money and jobs to bravest or smartest contestants on reality television, it seems that being a tycoon-wannabe is the "in" thing now. But, let's face it: most of us are not going to get a chance to become the next "Apprentice." But, you can experience the thrill of becoming a big-time lemonade mogul with JAMDAT Mobile's Lemonade Tycoon 2: New York Edition.
JAMDAT, mainly know for their games made for mobile phones and PDAs, brings the latest installment in the Lemonade Tycoon series to the Mac courtesy of the good people at MacPlay.
Lemonade Tycoon 2 lets you take your lemonade selling skills from the home neighborhoods in the Bronx and Brooklyn to the hip streets of Greenwich Village, the high-traffic areas of Central Park and Grand Central Station, to the ultimate business venues of the Statue of Liberty and Times Square.
There are three different modes to play Lemonade Tycoon 2 in. You can either choose a Time Challenge, and Money Challenge, or a Career Game. The Time Challenge gives you a limited amount of time to make as much money as you can. The Money Challenge gives you a dollar goal to reach in the shortest amount of time. Of course, the Career Game starts you as a lowly single-stand owner, and lets you work your way up to New York City's Lemonade Tycoon.
While it may not be as deep as some business simulations, Lemonade Tycoon 2 has a lot going for it.
GraphicsA title like Lemonade Tycoon 2 will generally not rely on graphics to bring you into the simulation, but I found the graphics to be quite enjoyable. Having played the original Lemonade Tycoon on the PC, I can say that the graphics have improved tremendously with this version. On my 1 GHz machine, there was no slowdown anywhere in the game, even in the heaviest sales traffic in an area like Central park. The street corners where you peddle your lemony wares are bright and colorful, with nicely detailed storefronts and buidlings. The little people mulling around are well-done, and detailed enough to tell the mothers from the school children from the businessmen. No, the graphics aren't 3D accelerated, texture-mapped, millions of polygons and the like. They are simply pleasing to look at.
SoundTo be honest, I immediately turned the sound down when I was greeted with the opening music. It's loud and peppy, with synthesized trumpets and a bouncy background track. I wasn't impressed. The sounds and music once you get into the game are much better, and quieter I might add. Some much lighter music greets you as you move through the various screens between days. As you watch the business taking place during the days, you are treated to ambient background sounds that suggest the area you are currently in. From city traffic sounds to birds in the trees to hustling people, the sounds here are nicely done. One option that I wish existed was feedback sounds for the customers. As each customer leaves your stand, a small icon appears above their head telling you what they thought of the visit. I wish that there was an option to have feedback sounds for this feature, as well. It would be nice, especially when managing multiple stands, to have some sound alerting you to the fact that everyone thinks your lemonade is to sour.
Game PlayThis is where Lemonade Tycoon 2 excels. This game is very easy to get into. From the moment that you set up your first stand, buy your first stock, and sell your first cup, you will feel like an old pro. The game will walk you through what you need to know to get started. And, if the in-game hints aren't enough, there is a full tutorial included with the game. Unfortunately, the tutorial is not an in-game tutorial, but a series of HTML documents that open in your web browser, much like the Help system for the game does. This can be a bit jarring at first, since the game gives no indication that it is going to exit out and open up your web browser. I would have much rather had all of the information available via popups in the game itself.