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Publisher: Sierra Attractions    Genre: Puzzle & Trivia
Mac OS X: Not Supported    Mac OS Classic: System 7.5
CPU: 601    RAM: 16 MB    Hard Disk: 50 MB    2x CD-ROM


Austin Powers Operation: Trivia
January 24, 2000 | Zack Stern
Pages:12

The Austin Powers franchise has broken into full stride. With two movies released and purportedly more planned, an Austin Powers cartoon in development, and imitators galore, the time has become ripe to release a computer game.

Austin Powers Operation: Trivia puts you in the middle of a battle for the planet. Dr. Evil has abducted Austin Powers and is holding him at the Electric Psychedelic Pussycat Swingers Club. After taking control of your computer, Dr. Evil forces you to choose sides. Assist either Dr. Evil or Austin Danger Powers through an overly elaborate trivia game in a winner-take-all struggle for the world.

Several years ago, Berkeley Systems started turning out its award-winning line of You Don’t Know Jack games. Perhaps because those titles had been starting to grow stale, it decided to release a similar trivia game, but with more unique twists.

Austin Powers Operation: Trivia builds on the You Don’t Know Jack games’s foundation. But to set these games apart, Operation: Trivia adds several unique question types, and enough Austin Powers flavor to satisfy the Mike Myers fan who owns So, I Married an Axe Murderer on DVD.

While the order of the questions becomes predictable after just a few games, all were interesting enough to hold our attention, and we also eagerly anticipated certain question types to return.

"Need the Info" is the first question format that you will encounter. Most similar to You Don’t Know Jack’s basic questions, these ask you about a historic event, and you have several choices from which to pick the correct answer.

"Stop ‘n’ Go Go" was one of our favorite question types. You are given a question that has four right answers mixed with three false answers. Starting at five million dollars, your score doubles for every correct choice. But run out of time, or pick from the wrong group and lose it all.

We found "Keep Away" to be the most confusing question type. You are assigned one of two similar categories. From a frenetic display of choices, you have to "keep" your assigned group and "away" the others by pushing two numbers. In solo play, we were generally successful. But when pitted against an opponent, chaos ensued from trying to remember which button to press, and to press it faster than the competition. When the question involves a negative, such as "Artists that never had a #1 single," decoding which button to press is even more difficult.



Pages:12




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