|Publisher: GarageGames Genre: Arcade|
|Min OS X: 10.1 RAM: 64 MB|
Think Tanks is a tricky game to review. On one hand, you have an incredibly addicting and entertaining multiplayer mode, whilst on the other sits the games prime weakness, its single-player missions.
So, to save you some time, if you don't plan on playing multiplayer or can't, then just skip my review-you won't be missing out on anything spectacular. If you do plan on going online, well then, read on.
Gameplay: Tanks with I.Q.?
Similar in atmosphere and looks to Ottomatic, except instead of manning a robot you get a menacing tank with an arsenal that would make Duke Nukem proud.
The basic premise of the game is to, in short, obliterate anything that moves. To accomplish this ever-important task, you are given a tank to use. However, this is no ordinary M1 Abraham. Situated where normally a human gunner would be is instead a giant brain with eyes encased in a glass jar. Now, if you haven't already spit your drink onto the screen in bewilderment, it gets even more surreal. A tank is no fun unless you have something to destroy, right? Well, Garage Games gives you "Brain-Bots" as meat bags for your destructive ambitions. Unsurprisingly, they belong to Alien Mind Control, an organization that once had you enslaved by their brain rays, but now that you have been mentally freed, you must escape and rescue your fellow comrades-and stay alive in the process. Solo Play does have bosses for you to go up against, but most levels just feel too much alike and it gets repetitive fast. Throw in the dull attempts to personalize the A.I. with annoying names and Solo Play is easily forgotten.
TT has multiple modes for you to try, but only a few will really hold your attention. There's Solo Play, which I described above, and my favorite, Battle mode. Described as a no-holds barrel death match, Battle Mode can be quite exhilarating thanks to the jump pads spaced throughout the rolling hills. To win, you must simply annihilate everyone else and protect your own brain. There's also a more strategic mode, Scrum. In this mode, you chase after a ball, and once picked up, you madly dash to a goal to score. You can play all these modes by yourself with bots, but only when played online do you experience team play-something that greatly lengthens TT's appeal.
Control is easy enough to master, and targeting with the reticule is not too hard that new players will be immensely frustrated nor so easy that games boil down to who hits who first.