November 17, 2017
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Publisher: MacPlay    Genre: Adventure & RPG
Min OS X: 10.1    CPU: G3    RAM: 128 MB    Hard Disk: 600 MB


Fallout
August 15, 2002 | Josh Jansen
Pages:1234


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What is Fallout?
This game first came out for the Wintel platform on November first, 1997. Shortly thereafter, it was ported to the Mac. Now, here we are, nearly five years after its original release, and Fallout has been ported for the second time to the Macintosh, although this time, for OS X only.

So, what is Fallout? Chances are that you young Mac gamers are two years too young to be able to remember the original release of Fallout, so, I'll lay it out for you.

Fallout, as described in its full title, is a post-apocalyptic or "post nuclear role-playing game." What does this mean? Simple: the game is role-playing in nature, with gameplay opportunities in many social and ethical directions in a vast and desolate world, and the world in which you play ended in a ball of nuclear fire about eighty years before your character was born.

That's right, the end of the world has come and gone, and most of the people who inhabited the Earth were either nuked to death, mutated, died from starvation, radiation, or lack of the infrastructure that almost everyone in modern society must have to thrive. No one remembers who fired first, but it is clear that the United States, which annexed Canada after China invaded Alaska, was most definitely involved. Even such non-military areas as Hollywood, of which there is nothing remaining, were targets of the nuclear holocaust. In fact, a good number of nukes detonated over the major population centers of the scene, which just happens to be Southern California.

This is an RPG in the true spirit of the term. You have virtually no real game-bound ethical or moral limits with concern to the character itself, you can choose just how evil or heroic your character is and you pick stats, have percentages and numbers, modifiers and derived statistics and a simulated "roll of the dice," as it were. While you don't actually ever deal with dice, even when gambling in the game, it's obvious that much of the game is based simply on random chance, filtered through your basic stats.

Background, numbers, role-playing, and apocalypse; so far, so good, but what does the game play like? This is an extremely important point in that a good majority, if not almost all, computer RPGs are played in a fantasy environment, involving magic, swords, armor, and elves. Always with the elves. Not Fallout, though. No way, Josť. In Fallout, you trade your troll hirelings for human mercenaries (unpaid, at that), your dragons and orcs for super mutants and radscorpions, your swords for rifles, your daggers for pistols, your wands for energy weapons, and your magic for a flamethrower. Armor still is as armor does, though. Taken into account that you play in the future (starting December 5, 2161), it's actually more of a SciFi RPG than a 'normal' RPG, if such a thing even exists.



Pages:1234




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