July 18, 2018
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Publisher: Runesoft    Genre: Adventure & RPG
Min OS X: Any Version    CPU: G3 @ 233 MHz    RAM: 64 MB    Hard Disk: 700 MB

The Feeble Files
September 16, 2002 | Galen Wiley

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The Feeble Files is an adventure game, plain and simple. But it isn't the kind of adventure game you're used to. Oh no, it doesn't contain next generation graphics, a complex magic system, and a system that requires the "F" key to open a treasure chest. In fact, the only thing you'll really need to play it is, well, a mouse.

That's right, The Feeble Files is none other than one of those good old, plain and simple, point and click adventures. You remember, don't you? Those countless collections of classic point and click titles you begged your mother to buy? Indiana Jones and the Fate of Atlantis? Sam & Max? Maniac Mansion? Hell, even Putt Putt Goes to the Moon.

Now, Feeble Files, a title from a somewhat extinct genre has hit Mac gamers by storm.. So, what makes The Feeble Files a game worth having, if it's even worth it in the first place? You know the drill. I write, you read, and then, hopefully, you learn.

Even with an incredibly simple to use control scheme, The Feeble Files has somewhat deeper gameplay than you'd expect. Most adventure games have a fairly simple control scheme. Below where the action is, there is a small bar with a list "items/etc." you currently carry, as well various functions (Use, Look, Talk, Combine, etc.). By clicking on one these functions, and then by clicking on an object on the screen, you can interact with that object, depending on the action taken.

However, in The Feeble Files, things work a little differently. There is no "special bar", rather, the gamer must continuously press the space bar to access the game's various functions (Walk, Look, Use, and Combine). You can tell which function is selected by the in-game cursor (a green hand), which appears differently with each function (Look has it holding a magnifying glass, Use has it juggling a ball, etc.).

While the control scheme may seem fairly simple, it can become quite a nuisance, especially for veterans of the genre who are so used to that handy bar they had before. Even newbies might find themselves repeatedly pressing the space key over and over again to cycle through the various action because they accidentally clicked on the wrong in-game object. I suppose patience is a virtue, and controls are probably the least of the game's troubles.

The main story of Feeble Files is almost a mockery of popular science fiction franchises, like Star Wars and Star Trek. Basically, the main character, Feeble (the green alien you see on the front cover of the box), is living in this very overprotective society run by the all-knowing "Omni Brain". There are about a million rules, literally, and should a citizen fail to obey them, it's off to prison for personality reconstruction, oh goody! Feeble for the most part is a law-abiding citizen, but one day on his way back from Earth, he crashes into a governmental satellite and is, of course, sent to prison for personality reconstruction.

From there, Feeble discovers the Rebellion, who shows Feeble the Omni Brain's true intentions, and.. well.. you can figure it out from there.

The plot makes the game, for the most part, and I can't say that I was disappointed. There's lots of laughs along the way, and even though the story is so cliché, the game isn't afraid to joke about that as well.


Archives  Reviews  The Feeble Files