November 18, 2017
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Gameplay

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Publisher: MacSoft    Genre: Action
Min OS X: Any Version    CPU: G3    RAM: 128 MB    Hard Disk: 100 MB


Beach Head 2002
August 13, 2002 | Christopher Paretti
Pages:12Gallery


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Like most of us, I enjoy perusing the Mac section of basically any store that has one. I await the chance that I forgot about a release and/or see something that I know very little about. I call these “games that make you go hmmmm”. Personally, Beach Head (BH) fit perfectly into this category. Developed by Digital Fusion and published by MacSoft, the BH series has never gotten very much attention or advertisement. However, one glance at the packaging complete with a sweaty screaming mercenary brandishing an enormous Gatling gun, and you’ll want to look at the back of the box. The next question is if it’s worth the 180-degree flip, or even being plucked from the shelf at all.

First and foremost, I consider Beach Head 2002 an arcade game. It’s all hand-eye coordination, aim / “skill”, and a bit of luck. You are stationary throughout the entire game, destroying anything and everything that approaches your bunker. Most action games require a bit more brainpower than this title. Most of the thinking in this game will be what to blow up first and if you have enough ammo to do it. Basically, the premise of the game is quite simple, and based primarily on skill, which I believe is synonymous with the arcade genre.

In order to defend your little command post, your mercenary character brandishes a collection of heavy weapons. The m60 is a general-purpose weapon, and the most used. It is most useful in mowing down soldiers and paratroopers. The anti-aircraft (AA) gun is a twin barrel beast designed for, you guessed it, taking down aircraft. It can also pretty effective against ground troops. The best option for destroying armored vehicles is the anti-tank gun (AT), and it can take a plane right out of the sky. However, it is more suited for slow moving targets since it is single shot. The Vulcan gun blows through ammo very quickly, and is a special weapon for when speed is of the essence. In extreme desperation you can whip out your .45 cal side arm. The last of the main weapons is the flare gun, used for lighting the night sky allowing you to see what’s approaching through the darkness.

Other than the main weapons above, you are given a small number of secondary support options. Heat seeking missiles are especially effective against jets and helicopters. On some missions you can call in air strikes, summoning a squadron of fighters to continuously fly overhead taking out ground targets.

As you proceed through the many levels, you’ll come across more and more aircraft, tanks, APC’s and foot soldiers. If you get frustrated cheat codes are actually printed in the game manual. The + key is for skipping levels, 1 for unlimited ammo, and 2 for unlimited health.



Pages:12Gallery




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