|Publisher: Freeverse Genre: Arcade|
|Min OS X: Any Version CPU: G3 @ 333 MHz RAM: 55 MB Hard Disk: 70 MB|
Your plane is equipped with shields that can protect it from enemy weapons fire and mid-air collisions but these shields are not infinite and must be replenished as the game progresses. The plane can also hold a finite amount of fuel, which is quickly exhausted if you take advantage of the plane’s turbo thrusters. As you progress through each level, you can repair and enhance your plane by accessing a variety of power-ups. These power-ups offer a variety of enhancements, such as shield and fuel replenishments, weapons upgrades and point bonuses.
The combination of classic overhead shooter game play and variables that require more though and strategy (such as fuel consumption and shield strength) provide WingNuts with just enough depth to make it a bit more challenging than the average shooter but not so difficult that it cannot be casually played by the average gamer. Mac users who cling to Mac OS 9 as their system of choice have the added bonus of USB controller support when playing WingNuts. The OS X version of the game does not support game controllers, but support is expected in a future update to the game.
GraphicsIf you are looking for a game that will push your new iMac or PowerBook G4 to the edge of its performance limits, then you should look elsewhere. WingNuts cares little for high polygon counts, bump-mapped textures or per-pixel shading. Instead, the developers of Freeverse Software have concentrated on creating a look for WingNuts that is consistent with its playful storyline.
One of the challenges of designing a game played from an overhead perspective is to keep the foreground elements and the background landscapes exciting to look at while preventing them from conflicting with one another. The jets, biplanes and blimps featured on each level may be made up of old-school 2D sprites and pre-rendered planes rather than real-time 3D landscapes and models, but these high-quality images have been designed to perfectly compliment each other. The maps for each level are not only expansive, but are also cleverly designed. Each level has been created in such a way that the objects on screen such as enemy planes, landscapes and clouds not only provide a sense of depth but also speed
WingNuts’s comic book-influenced look should not suggest that the graphics are low quality, but this is not the case. The game utilizes a modern graphics engine based on OpenGL technology in order to create its eye-catching look and to keep the pixels running at a constant frame rate. WingNuts’ graphics may never be mistaken for those found in a high quality flight simulator, but they are pleasing to the eye and provide the perfect look for the game.