December 15, 2018
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Manufacturer: MacAlly
Min OS X: Not Supported    Requires: USB Port


iShock II
October 18, 2001 | Patrick Leyden
Pages:123

MacAlly’s overlapping driver strategy removes all but the most obscure incompatibilities from using the iShock 2 with almost any Mac game. The controller was tested with a variety of game titles without any difficulties. Shooters such as Unreal Tournament and Quake 3 Arena were surprisingly fun to play even though these games are best played with a keyboard and mouse setup. Tomb Raider Chronicles played flawlessly and the use of the iShock 2 added a considerable amount of value to the game. This is due in large part to the game’s console roots. Additionally, the bundled game demos performed well and are the only games currently available that utilize the force feedback aspects of the iShock 2.

Shocking Conclusion!
The MacAlly iShock 2’s combination of pads, buttons and sticks make it a flexible controller that can be configured to work with a number of different Mac games without much difficulty. Although its rather large physical dimensions might make it difficult to handle for younger Mac gamers, the device remains an attractive and well-constructed peripheral.

The signature feature of the iShock 2 is its force feedback capabilities. Compared to similar console and PC offerings, the iShock 2 is limited since there currently is not broader support for MacAlly’s force feedback software development kit. Nonetheless, the iShock 2 provides Mac gamers a capability that has yet to be replicated by any other Macintosh vendor. Even if you never use the force feedback features of the controller, the iShock 2 remains a well-designed game controller that will suit the needs of the vast majority of Mac gamers.

Pros
• Breakthrough Force Feedback Support
• Excellent Software Compatibility
• Lots of buttons

Cons
• Large form factor
• Limited selection of Force Feedback-aware games



iShock II
Manufacturer: MacAlly


Pages:123




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