|Publisher: Spiderweb Software Genre: Adventure & RPG|
|Min OS X: Not Supported CPU: 601 @ 120 MHz RAM: 12 MB Hard Disk: 20 MB Graphics: 800x600 @ 256 Colors|
For Mac role-players, Spiderweb Software’s games have long been oases in a desert of neglect. For nearly six years Jeff Vogel, founder of Spiderweb, has been providing the Mac community with RPGs (role-playing games) that make up for in depth and playability what they lack in graphical polish. From Exile in 1994 to Nethergate just last year, Spiderweb has never released a sub-par game. Avernum continues this tradition of excellence.
One note – Avernum is in essence Exile, Spiderweb’s initial release, given a massive engine overhaul. However, for the purpose of this review, Avernum will be treated as an independent title.
StorylineAvernum, as Exile before it, takes its title from its primary setting. Avernum is a massive network of caverns, caves and tunnels lying far underground. The surface Empire, an oppressive regime, uses Avernum as a dumping ground for political prisoners, rebel elements and the socially incompatible. These "undesirables" of the surface have forged a strong new social order in the bowels of earth. A confederation of cities has risen up, overseen from the "Great Cave" by King Micah.
All is not well in Avernum, however. The exile kingdom is threatened by both the Slithzerikai, reptilian natives of the caves, and the feline Nephilim, fellow outcasts from the Empire. Meanwhile, resentment of the Empire is building to a breaking point, and an ancient evil is exerting its influence on the people of Avernum. Into this scene enter four nascent adventurers, newly arrived through the magical portal from the surface…