|Publisher: MacPlay Genre: Action|
|Min OS X: Not Supported CPU: G3 @ 233 MHz RAM: 128 MB Hard Disk: 650 MB 2x CD-ROM|
Install/HardwareInstalling and loading SIN was a breeze (the game requires about 650 MB of hard drive space), and anyone who has played an FPS before will understand the interface and be able to adjust their video, audio and control settings as best required for their machine. The game engine is an expanded Quake 2 engine, which is one of the best parts of SIN as a new FPS - you don't need a 500 MHz G4 with 256 MB of RAM and a Voodoo 5 card to make it run. (Although, that would be nice).
My G3/266/128 MB RAM/Voodoo 3 machine ran beautifully at all but the highest settings. Thatís not to say SIN doesnít require a fair amount of horsepower to run, it does. In fact, to fully enjoy SIN, a 233 MHz G3 with 128 MB of RAM and a Voodoo card should be your minimum.
The point is, gamers with older Macs who are frustrated by their attempts to make Star Trek Voyager: Elite Force and Rune playable on their machines may find their answer with SIN.
And it looks great! We're not talking Unreal Tournament here, but the OpenGL rendering is still spectacular - an excellent example of what the Quake 2 engine is capable of. As well, the game is solid and seems to be free of bugs. In all my testing my computer only froze up once while I was loading a Wages of SIN level.
GameplayThe game starts with Blade arriving at the scene of a bank hold-up (in a helicopter gunship, no less) and gameplay is what you would expect. Blade enters the bank. Kills that guy. Kills this guy. Takes his ammo. Kills that guy. And, hey, that guy looks like a jerk, might as well kill him too. Et cetera.
Like most FPSís, thereís an on-screen HUD to show your current status in everything from health to armor to ammo.
SIN feels comfortably familiar, but off the hop, it didn't appear to offer anything new. There's a lot of blood, a few puzzles, and you're through the first level chasing after an elusive bad guy, all the while cracking wise with your computer geek pal J.C Armack and telling people whose heads you are blowing off that youíre going to make them your "bitch".
I wasn't hooked...yet.
It wasn't until a few levels into the game that I noticed my interest going up. It started in the SinTEK Corporation level where Blade must use stealth in an effort to infiltrate the mega corporation.
Whether I am playing solo games or multiplayer, it is the act of sneaking around that gets my heart pumping.
That lump-in-your-throat feeling that someone might walk around a corner and discover you builds far more tension in me than just a classic run around and shoot-em-up. This level succeeded in getting me into the game, and was the first of many excellent levels that SIN has to offer. (Although, the use of stealth is sporadic Ė big guns are where itís at throughout most of the game.)
Overall, the levels are immersive, enjoyable, relatively challenging, and as I said before, good-looking.
There is even a story threading all those levels together and it evolves through the use of cutscenes and dialogue between Blade and J.C.
Speaking of J.C., the characterís main purpose in the game is to help Blade (i.e. you) get through the levels by offering meaningful advice and sarcastic wit. I can see this character being an annoying distraction to many gamers. But I actually liked him.
To me he sounded just like actor Michael J. Fox. So I just spent the whole game pretending he was Alex P. Keaton from Family Ties.
Some of the game's humour is debatable, but at least it's there. Many games take themselves too seriously. In SIN, even Blade turns out to be a bit of a ham. (There is a moment of pure gold during one of the cutscenes that is made even funnier because it is probably unintentional. Or maybe not. If it is intentional, then I tip my hat to the gameís writers.