|Publisher: MacSoft Genre: Simulation|
|Min OS X: Not Supported CPU: 601 @ 132 MHz RAM: 32 MB Hard Disk: 5 MB 4x CD-ROM Graphics: 800x600 @ 16-bit|
If MacSoft is known for one thing in this reviewer's heart, it is their ability to bring from the realm of the PC some of the greatest games ever made. Following in the examples of Rainbow 6 and Monopoly, Risk II is definitely a game worthy of the attention of the Mac Gaming Community. (But would it kill them to port Fallout Tactics? eMail them about this!)
Who hasn't ever played or longed to play a long game of Risk? I know I have tried many a time, but have never succeeded; something important would always come up or something red drip out to stop a game between myself and my 'friends,' and we would rarely get to the point where someone could admit defeat with good reason before a fistfight would break out. Of course, the option of playing against one's own self in a game of Risk is an incredibly boring idea. A great game has been going unplayed in homes around the planet.
No longer. Risk has been revived with abilities above and beyond that of the Risk one would find in the board game section in your local Wal Mart, at a cost comparable to what one would find in that section.
You start with the standard introductory movies, movies the likes of which had never been seen seven years ago, movies now standard with most, if not all games. A montage of cinema scenes from orbit around the moon to the east coast of North America, cut with scenes of the rendered soldiers preparing for battle in late 18th early 19th century battle garb. The panning view of the orbital camera eventually zooms onto the battleground in the rest montage, all to the tune of Pyotr Ilyich Tchaikovsky's 1812 Overture, though "cannon" as an instrument is notoriously absent.
The game itself is a combination of different types of games: games that can differ drastically from the original 'Classic' structure. The most noticeable enhancements are, of course, the new territories, Election and Same Time options.
New TerritoriesAdditions to all continents with the exceptions of Africa and Asia have been made; Australia now has to contend for The Philippines (with routes to Japan and Indonesia) and New Zealand (with routes to Argentina and Eastern Australia). North America now has Hawaii (with routes to Western US and Japan) and Oikiqtaluk (formerly southwest Greenland, now a separate territory with routes to Northwest Territory, Ontario, Quebec and Greenland). South America now has the infamous Falkland Islands, connecting to Argentina and South Africa, while Europe now has the island of Svalbard, connected with Scandinavia and Greenland. All of these have options to be turned on and off as one dictates.