|Genre: Adventure & RPG|
|Min OS X: 10.7 CPU: Intel Dou|
|Deponia 3: Goodbye Deponia|
February 11, 2014 | Ted Bade
Mac OS X: 10.7 | CPU: 2 GHz Intel Core 2 Duo | RAM: 2 GB | HD Space: 3 GB
Goodbye Deponia is the third game in Daedalic’s whimsical Deponia adventure game series. Players familiar with the series will be happy to hear that Rufus and Goal finally have a chance to reach Elysium. However, it is a long way from the start of this game to that chance. This game is filled with many challenges along with Daedelic’s typical humor and sarcasm. I found myself smiling at the antics of the many characters in this game, as I helped bring them to a fitting end.
The Deponia series is a light hearted and rather silly adventure filled with a variety of moderate to difficult puzzles which need to be solved to progress through the game. To really understand this world, it would not hurt to play the first two games in the series, but it isn’t really required. While the game references earlier events, you don’t need to know anything about them to do well in this installment of the series.
The Main character, Rufus, is a rather crass character and very hard to actually like, although, I imagine, some people will enjoy his type of personality. He is self centered, opinionated, and very full of himself. Of course, this personality goes a long way toward creating the overall feeling of this game. His girlfriend, Goal, appears oblivious of his personality defects, which could be due to the fact that she was once the girlfriend of the couple’s most despicable arch enemy, Cletus, who looks exactly like Rufus, but who is part of the evil Organon, that is bent on destroying the world of Deponia. Cletus’s personality is pretty much the same as Rufus’s, but with an aristocratic bent. There are several other characters that play some part in this adventure as well, both friends of Rufus and members of the Organon.
The cartoon like graphics are nicely done and add much to the game’s personality. The bright and colorful graphics lend well to the less then serious character of Goodbye Deponia. More realistic graphics would only add a dreary feeling to this fun game. The characters are drawn almost as caricatures that serve to portray their essence. Even the landscape is drawn in this fashion, portraying the world of Deponia as a world close to ruins and its civilization in tatters.
The puzzles are generally fun to figure out, although a few of them tend toward just tedious repetition until the correct solution is found. Unlike other adventures I have played, Goodbye Deponia doesn’t usually offer much in the way of clues that help resolve more complex puzzles. Leaving the player to the old “trial-and-error” method. Many of the tasks that need to be performed are solved by using or combining items you have picked up and placed in your inventory, as you investigate the areas of the game. Some times the item needed is obvious, other times, well, just try everything!
To give an example of one of the more tedious tasks, there is one where you need to capture the attention of security cameras so your partner, Goal, can move, unseen by the cameras, to access several computer terminals. You capture the camera’s attention by moving up to them, then moving away to draw they views along with your motion. Once one camera is captured, you need to get the others needed to clear a path for Goal. It is a rather complex puzzle, and can be annoying if you don’t take careful notes of how the cameras respond. There is some logic to how the cameras respond to Rufus’s movement, but most players will use a trial and error method to solve this puzzle.