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Gameplay

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Genre: Adventure & RPG
Min OS X: 10.6


Ravensword: Shadowlands
September 24, 2013 | Ted Bade
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Beautiful Countryside

Requirements:

Mac OS X: 10.6 |†CPU: 1 GHz Intel | RAM: 1 GB | HD Space: 10 GB

Review:

Ravensword Shadowlands from Crecent Moon Games is a relatively relaxed first person shooter/adventure (really itís sword and bow). In this game you follow a series of main and side quests gaining equipment and money, as you pursue the Ravensword which can be used to defeat the final evil: a demon named UlíThok. It is relatively easy to complete but still provides a goodly amount of entertainment.

While I know this game wonít appeal to the real hardcore gamers who thrive on their dexterity and well trained wits to whizz through the most complex of games, Ravensword Shadowlands is still quite fun. The graphics are good and the combat system is simple enough that anyone can master it after a short tutorial. This is a basic adventure where you are expected to run around and kill things, gaining experience, equipment, and the cash to buy more.

The game begins with a sequence that serves both as a tutorial and an introduction to the story of the Ravensword land. You play a warrior, and battle the enemy forces, until the moment a wizard casts a spell that goes wrong, killing the armies of both sides, except for you. The game begins as you awaken, in the care of a group of people trying to make the world right after this epic battle that destroyed so much. They start you on your quest to find the Ravensword, kill the big bad monster, and put the world back to the way it was. You know the drill, ďsave the world.Ē Completing these steps along with gaining the experience necessary to succeed takes you all over the land.

The world of Ravensword is sparsely populated, which isnít a bad thing, since you can move around a bit without constantly being accosted. You will need to move about quite a bit. The game is linear in that the quests and areas that you become aware of are geared for your experience level. Itís a good idea to take the side quests to gain experience and hopefully better equipment. Itís also a good idea to start small and work your way up to better things. Since this game has an eating system, taking out a number of the local fauna will get you food as well as valuable pelts and other things. As you fight your way through the areas, you will find chests of valuables. While the monsters surrounding the chests will reset, the chests wonít. I found using the re-spawns a great way to easily gather experience. There are no real barriers to moving around the world. Youíll know you wandered into an area too high level for your character by how quickly he dies.

When your character gains a level, he gains two types of points. First are basic stats, like strength, agility, etc. Choosing where to spend the points develops the type of character you want to play. More strength means you can carry more stuff, more agility means better accuracy with a bow, and so forth. The other aspect you gain are talent points. There are several different categories of talents (Combat, Magic, Stealth, and General) and you can decide how to spend the points based on how you want your character to develop. He can become a stealthy character that sneaks in for the first surprise attack, or a bulky guy who simply enters and slices everything up. There are a lot of talents, and youíll probably not gain enough experience finishing this game to max them all out. But there is no real need to either.

There are several means of transportation in Ravensword. You start out running everywhere. Discovering a new area unlocks its location on the map in your inventory menu, which allows you to teleport to any of the areas you have found. That gets you to the entry part of that area. As the game progresses, you can buy a horse, and will gain a flying beast toward the end of the game. While flying over monsters is a good way to avoid them, doing this will also avoid gaining any experience.

The combat system is easy to understand. If you have a sword and shield, you can swing the sword and use the shield to block. If you decide to use a bow of some form (itís a really good idea to do this), you can often begin attacking monsters that are out of the range where they notice you. There are physics to the bow shot, so for long distance attacks, one needs to aim over the target. I found that a nice crossbow would often soften and sometimes completely kill a monster before it reached sword distance. It is easy enough to switch back and forth between sword/shield and bow.



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