|Genre: Adventure & RPG|
|Min OS X: 10.4|
Things really haven't changed at all in how they look, though. The sprites are exactly the same, with palette swaps for different types of the same enemy, the particle effects still look about the same, and the world as a whole uses all the same static objects as before. It doesn't really look bad at all, but it doesn't look new and nobody would ever say it's up there with more AAA titles. It's a very simple style, and it works. There's not much more you can ask for.
The sound and the few short music clips are about the same. There aren't any identifiably new grunts, clanks, and whooshes, but the old ones work just fine. You'll never go into a fight and walk out thinking "why did my sword sound like a rubber chicken?" like you do with certain other turn-based RPGs. You may ask why it sounds like all your enemies are being smacked with wood, but your spearman could theoretically be using the blunt side of the thing.
As an RPG, Avernum: Escape From the Pit is above-average. It's not really ground-breaking and doesn't really change the core formula for Spiderweb Software games, but that's not a bad thing. If you like leveling up your intrepid band of bandit slayers and demon roasters as they save the world from the evil empire (one king at a time), then this game will likely fit right into your collection. You just may want a sequel to Avadon before the next one.
• Solid battle system
• Few broken builds for your party
• Long game length
• Some replayability
• If you've played two already.....
• Potentially difficult to newcomers
Franklin Pride is a game development graduate and professional programmer/consultant for the Unity development engine. He's currently working on completing his first two computer games while consulting on the side.