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Gameplay

Sound
  Graphics

Value
Genre: Adventure & RPG
Min OS X: 10.5.8


Lume
September 22, 2011 | Andrew Lennox
Pages:12Gallery


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Key Puzzle

Requirements:
Mac OS X: 10.5.8 |†CPU: 1 Ghz Processor | RAM: 1 GB | HD Space: 25 MB

Review:
by Andrew Lennox

Puzzle games havenít sat well with me in recent years. I tend to get frustrated at the simplest of codes which I have to crack. This resulted in me avoiding playing many fantastic puzzle games. However, when I came across State of Play's Lume I was intrigued by its unique approach at the age old concept of a point and click puzzle / adventure game. Even though I wasnít too excited about spending extended periods of time on puzzles, I gritted my teeth and gave it a go.

Story:

When I first clicked on the ďNew GameĒ option from the main menu I was greeted by two characters. The main girl (who you control) called Lumi, and her Grandfather. The game starts off at the Grandfatherís house where his electricity is mysteriously cut off. Lumi must attempt to reconnect the power using self-sufficient sources (ie. Solar Panels) before her Grandfather arrives back home. While trying to repair the old man's house Lumi comes across many puzzles made by her grandfather to make things just a little bit more difficult.

Itís hard to ignore the environmentalist undertone shown throughout the story. I personally donít mind it myself, but Iím sure the skeptics wouldnít appreciate it. If you ignore that aspect of it, Lume offers a very simple yet adorable story to keep the player interested while trying to solve all the puzzles.

The only issue I had with the story was that it was very short, and by short I mean 1-2 hours max. While the developers say that there is more content to come, as of writing this I would say that the story needs to be much longer to justify the price.

Art-Style:

This is the part that got me most excited before playing Lume. As opposed to other games of its type, this constructed world by State of Play was made in reality. The house, the interior and the village weíre all made in a studio and captured by camera. Itís hard to explain, but itís definitely a different approach to making these sorts of games. After the process of capturing the scene, the characters are added in digitally creating a synergy of reality and the digital world. It must be commended for even attempting this idea. The compelling style, in my opinion, matches the story very well.



Pages:12Gallery




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