May 23, 2013
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Author: Frigidman Fm's Creations
System: 2.0 - 2.9 GHz Intel     Location: Cincinnati OH, United States
ICQ: 3983183    AIM: theFrigidman    Yahoo: IncredibleHat

This is all so old, of when I was a much more hot headed individual... read with care lol.

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Star Trek Elite Force I

Special Note: I am not a huge trekkie, or really follow the ENTIRE suite of shows. I occasionally catch a few old reruns, and try to watch the latest "Enterprise" concoction. So I didn't criticize the game on 'trekkie accuracies'.

This game, Elite Force, is a pretty damn fun game. I have lost count of how many times I have replayed it over the past couple years since its release. It of course uses the Q3 engine, so it naturally runs decently on my aging machine and is thus one of the games I tend to replay because I can't really buy new graphic intensive games.

The game starts out with a short "spoof" of a mission, and then goes into a nifty show-like lead-in and credits. After a few cut scenes, you are into the game and into the fray. The story progressed quite well in this. You didn't feel left out, or wandering around aimlessly without anything interesting going on. Something would come up, and it lent to the overall story. Nothing mundane or useless (unless you consider the expansion pack to the game, but this review isn't about that).

Battles were fun, bad guys were good at hiding and ducking behind things. This made the battles more interesting instead of the old "everything runs straight at you shooting" tactics. A few monsters ran straight at you, but only because that's all they could do, due to their design. As well, the monsters were never endless. You could always clear an area and move on, which is another example of a well designed adventure game.

The level design and architecture was very well done. Levels had meaning, and direction. There wasn't some "ramp" thrown in a middle of a room just to get up to another level because the level designer didn't know what to do (*cough*Halo*cough*). Everything showed thought and planning. Of course, the levels inside the Voyager were done well, because they had the history of the show to work from.

Controls were fluid of course, due to the Q3 engine. I am pretty picky about this, because in an FPS, you don't need to be fighting poorly programmed controls. I've played some games were its pretty damn bad.

Overall, the game had all the elements I like in a FPS adventure game. It had a good story developing plot, some intrigue, great level construction, and fun game play. So why 9 out of 10? Net play blows. I don't usually consider net play in games like this, but since they put it in, I had to knock off a point out of spite for it being a pretty worthless addition.

Posted on June 22, 2004 at 9:58 am
Games Playing:
Age of Empires III
Age of Mythology
Another War
Arx Fatalis
Battlefield 2
Black & White 1 & 2
Bladurs Gate 1 & 2
Blazing Angels WWII
Chaser
Dark Messiah M&M
DarkStarOne
Dead Space
Diablo 1, 2 & LOD
DOOM3
Dungeon Siege II
EVE
Far Cry
FEAR
Freelancer
Giants Kabuto
GISH
Grim Fandango
GROM
Halo
Hitman 1, 2, 3, & 4 .. 5?
Homeworld 1 & 2
Icewind Dale 1 & 2
Jedi Knight Academy
Jedi Knight II
Knights of the Old Republic I & II
Lego Indiana Jones
Lego Star Wars I & II
Marathon
Myst Series Entire
Neverwinter Knights
No One Lives Forever 1 & 2
ONI
Pirates of the Burning Sea
Pirates of the Caribbean
Prey
Prince of Persia: Sands
Quake 3 & 4
Return to Wolfenstein
Rocket Bowl
Splinter Cell
Splinter Cell: Chaos Theory
Splinter Cell: Pandora
Star Wars Galaxies
Stubbs the Zombie
Tabula Rasa
Titan Quest
Tomb Raider Angel
Tomb Raider Anniversary
Tomb Raider Legend
Unreal 2
Viet Cong
Warcraft III & Frozen Throne
X2 & X3
 
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Jedi Knight II 5/14/2004
   
Dungeon Siege 5/14/2004
   
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