March 24, 2019
Archives  Pro  This is all so old, of when I was a much more hot headed individual... read with care lol.  

Author: Frigidman Fm's Creations
System: 2.0 - 2.9 GHz Intel     Location: Cincinnati OH, United States
ICQ: 3983183    AIM: theFrigidman    Yahoo: IncredibleHat

This is all so old, of when I was a much more hot headed individual... read with care lol.

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No One Lives Forever 2

As sequels are usually pitiful attempts to reap on an original game, and usually fall flat on their face, I was leery to try out "yet another sequel". This game, however, proved to be an excellent title, even exceeding the fun and quality of the first one.

I enjoyed almost every minute of the game. Although the level creation, and visuals of the game were very superb, the level designers decided to cop-out and use the tried and true pathetic form of "endless enemy generation" as a way to make them more lively. They just decided to make many of the enemies "regenerate" and walk back onto the level from some pre determined door or gate or something.

While not all levels suffered from this, enough did to where it got annoying and bothersome.

Ok, so you can argue then "its supposed to be a stealth and avoidance level". Where you are supposed to avoid the enemy and get around and do your tasks without blood shed. What's the fun in THAT?! Hehehe. No, its a valid argument, and one I do consider. I just like to kill everything that is a bad guy, and its a hard habit to break. They could have at least given the regeneration a fixed number. I found it fun to silently and stealthily kill every guard without alerting anyone else. But when it became fruitless to try, it eliminated some of the fun of the game.

Onto other bits, I surly loved the humor in the game. It was hilarious to find "intelligence" that were funny notes, or disgruntled employee memos. It gave the game and fun edge.

Graphics were great... well done, and all fell into suit with the style of the timescale. Having played it will full details on, it was quite a wonderful creation. That lithtech engine is getting better and better with every game.

I enjoyed how the music would change alerting you to when some enemies have gone hostile and are looking for you, or something else is a foot. Overall the sounds were great, with great variety, and hilarious conversations to eavesdrop on.

Oh, and sticking a person to the wall with the crossbow ?! And then watching then slump down when you pick it up again ?! That rules.

Overall a great game.

Posted on September 21, 2004 at 9:18 am
Games Playing:
Age of Empires III
Age of Mythology
Another War
Arx Fatalis
Battlefield 2
Black & White 1 & 2
Bladurs Gate 1 & 2
Blazing Angels WWII
Dark Messiah M&M
Dead Space
Diablo 1, 2 & LOD
Dungeon Siege II
Far Cry
Giants Kabuto
Grim Fandango
Hitman 1, 2, 3, & 4 .. 5?
Homeworld 1 & 2
Icewind Dale 1 & 2
Jedi Knight Academy
Jedi Knight II
Knights of the Old Republic I & II
Lego Indiana Jones
Lego Star Wars I & II
Myst Series Entire
Neverwinter Knights
No One Lives Forever 1 & 2
Pirates of the Burning Sea
Pirates of the Caribbean
Prince of Persia: Sands
Quake 3 & 4
Return to Wolfenstein
Rocket Bowl
Splinter Cell
Splinter Cell: Chaos Theory
Splinter Cell: Pandora
Star Wars Galaxies
Stubbs the Zombie
Tabula Rasa
Titan Quest
Tomb Raider Angel
Tomb Raider Anniversary
Tomb Raider Legend
Unreal 2
Viet Cong
Warcraft III & Frozen Throne
X2 & X3
Splinter Cell (The First One) 8/16/2005
Jedi Knight: Jedi Academy 1/18/2005
Douglas Adams 12/4/2004
Eternal Sunshine of the Spotless Mind 10/11/2004
No One Lives Forever 2 9/21/2004
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Archives  Pro  This is all so old, of when I was a much more hot headed individual... read with care lol.