This idea is just one of a huge number of things the programmers have done to make this game seem like the real thing. Another aspect of the game that adds greatly to the realism is the way the characters interact with each other and with you. I found that I developed a very deep bond with these characters, and it had a lot to do with my desire to keep playing the game for hours on end. You really get to know these guys by fighting alongside them.
Of course, everything I have said so far applies mostly to the single player portion of CoD4. However, there is an extensive set of multiplayer capabilities that go a long way toward extending the value of this game far into the future. The developers listened closely to the complaints and suggestions of online players and came up with something far better than any other multiplayer experience you could find anywhere else -- in my humble opinion.
The multiplayer segment is built upon a ranking system. You start out at level 1, a private just coming on active duty. As you gain experience points, you get promoted. If Iím not mistaken, there are 55 experience levels. The top level is a five-star general. With each promotion, you gain access to new weapons and new challenges. Most of the time, when you gain access to a new weapon, youíre getting something more powerful than what you had before.
Added experience points also earn you new attachments for the weapons you already have. For example, you might learn a silencer for your M-16 or a better scope for your sniper rifle.
But letís get back to those challenges. CoD4 multiplayer is not just about getting kills itís also about how you get those kills. Maybe you got a head shot with your sniper rifle. Maybe you made the shot while you were crouching. For some, these challenges may seem trivial. On the other hand, I found it to be a lot of fun, and I was constantly checking for opportunities to succeed.
CoD4 multiplayer also has built-in support for mods, such as maps and new weapons. Although, the development of new mods for the game is at an early stage, I suspect that itís going to be another very popular feature that will enhance and extend gameplay for this title.
Hopefully the porting process will not hamper the operation of the game to a significant degree. When I play the game on my iMac Core Duo with a 2 GHz processor, 2 GB of RAM and 256 MB of VRAM, in Boot Camp it performs quite well -- in spite of the fact that my computer was below the recommended system requirements. I was able to turn on most of the graphics gizmos while still finding the game to be completely playable.
So bringing CoD4 to the Mac is going to be an exciting event. This is a really fun game to play, and it will likely be a welcome addition to the Mac video game market.