Deadhold MOBA/RTS Hybrid Announced
6:00 AM | Cord Kruse | 2 comments
Development on Deadhold, a new action real-time strategy title, has been announced. Featuring a combination of traditional real-time strategy with multiplayer online action battle arena gameplay, the game will focus on squad customization, positioning, and tactics rather than resource collection and base building. In Deadhold players take the role of commander for a force of humans, frost giants, and goblins battling an evil menace.
Doug Zartman, former Bungie PR Director, said, "I'm excited by Deadhold's ambition to bridge the gap between tactical RTS and MOBA. The careful maneuvering, formations, use of terrain and unit specialties that players loved in Myth, plus the frenetic back and forth of a game like LoL promises to be a powerful combination indeed. Cannot wait to play this." For more head over to the links below.
Deadhold Developer Video Diary
Combining elements of traditional real-time tactics games with the action real time strategy (ARTS) and multiplayer online battle arena (MOBA) genres, the game features a dark fantasy Viking inspired setting with different races and abilities, a stoic Norse empire, exploding Goblins, enraged Frost Giants and a horde of mutated horrors.
Deadhold eschews base building and resource collection and instead focuses on squad customization, positioning and tactics. Combat is easy to play but hard to master. The initial focus of development will be on multiplayer and developing the core gameplay systems for maximum fun and robustness; co op and single player gameplay will follow.
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