Wormhole jump changesHead over to the pages below to peruse the latest information.
The jump-in point will change based on ship mass, and signatures for wormhole exits will not appear until a ship jumps through.
More wormholes connecting across wormhole space
With Hyperion, there will be both more random wormhole connections appearing in wormhole space, and a whole new class of wormholes that regenerate mass over time and are only navigable in smaller ships.
Class 4 wormhole systems get a second static connection
This will make C4s exceptionally well-connected to other W-space systems and a great choice for corporations who want to enjoy a variety of travels within wormhole space.
A new kind of Level 4 missions
Take on a single, powerful enemy using fitting skills and combat tactics in new optional level 4 missions for frigate size ships that will be available from all security agents in Empire space. An upcoming dev blog will present the new missions.
Incursion Scout Sites improved to be viable for small groups
Run the revamped Scout Sites while waiting for bigger incursion fleets to form. Hyperion also brings other changes to the enemies and rewards from Incursion sites. Stay tuned for a dev blog, and in the meantime you can read more here.
Ishtar, Eagle and Muninn ship balance updates
New tooltips for the Market
A new set of tool tips will add contextual help to the market.
New character head gear, cybernetic arms and tights
Hyperion brings back classic Gallente head pieces to EVE, along with new cybernetic arms and tights. Keep an eye on the New Eden Store for these.
Character Re-sculpt and Multiple Character Training available through the New Eden Store
As a small step to ease the use and discovery of these character services, we will introduce new items that can be purchased from the New Eden Store that can be activated for character re-sculpting or multiple character training. These items can also be traded on the market.
Visual upgrades to structures like defenses, battle stations and containers
A number of structures commonly seen in missions and exploration sites get a small visual overhaul and are upgraded to use the latest rendering technologies.