Telepath Tactics Update Reveals Map Editor Flexibility
6:00 AM | Cord Kruse | Comment on this story
Sinister Design has posted a new blog article about development on Telepath Tactics, revealing information about what has been added to the game recently. Set in the world of the Telepath RPG universe, the turn-based multiplayer tactics game will feature support for up to six players in hotseat mode, a new art style, redesigned UI, and a new combat engine.
I gave a small group of Chicago game developers a guided introduction to using the map editor, and to editing data within the Telepath Tactics framework. Click on the link below to read an update on the game's progress.
Telepath Tactics Update
There was a surprising amount to coverĖso much so that after two hours of introduction, when I let everyone break off and start experimenting, there was almost zero overlap in terms of what people subsequently focused on! Rob Lockhart (whom you might know as the developer behind Codemancer) immediately started work on programming a Turing machine using the Telepath Tactics scripting system; Don Alsafi began constructing elaborate dialog trees in the dialog editor for an interactive adventure game; and Ryan Wiemeyer (of The Men Who Wear Many Hats) began work on a tactical campaign with Organ Trail graphics, tiles, objects, items, and attacks.
In essence, I think Iíve finally nailed one of my big goals with Telepath Tactics: to make it incredibly powerful and flexible for modders (to say nothing of developers who want to make their own, full-fledged games). Still, watching so many people work has helped motivate me to make a number of significant improvements to the map editor. The tools are good, but they can always be better!
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