Daedalic's Blackguards 2 Discussed
6:00 AM | Cord Kruse | Comment on this story
RPG Codex recently posted a new interview with Kai Fiebig, producer for Daedalic's Blackguards tactical RPG as well as the upcoming sequel Blackguards 2. Set in the universe of The Dark Eye, Blackguards put players in the role of a convicted murderer leading a team of outcasts and criminals who were the world's last hope of survival.
The press release talks about "faction-based" gameplay and the need to conquer lands and defend them. It sounds like a big change from the first game. Could you elaborate on how that is going to work, exactly? Is Blackguards 2 going to be more open-ended, or do you prefer to continue focusing on tactical turn-based battles at the expense of non-linearity?Read more at the link below.
RPG Codex: Blackguards 2 Interview
Yes, in Blackguards 2 the goal is to conquer a small province in the south of Aventuria. We are not operating on a military scale with huge armies, though; more like clans or war bands. The main goal is to capture the capital of the province. How many and what kind of fortifications, cities or other strategic points the player conquers before attacking the capital is all up to them. Every conquered point on the map gives the player certain bonuses, so it's a good idea to choose a route that grants bonuses matching the personal play-style and preferred tactics. Once the walls of the capital have been breached, there are multiple endings with different outcomes for each of the heroes, depending on player's choices.
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