Computer games have many purposes. They can entertain and educate; at Serious Games Interactive we develop games that can do both. ‘Vikings’, the newest chapter of the Playing History educational game series, is currently in the making. This game provides an interactive environment that will give students the chance to experience and interact with real events taking place in the era of the Vikings. Children will understand history from the inside.Learn more about Playing History: Vikings at the links below.
By using the game medium children will have to do things and actively use their knowledge to progress the game. This provides for a stronger longer experience that has been proven in numerous studies.
The previous two titles in the 'Playing History-Series' have been rewarded with several awards. Now, by releasing 'Playing History: Vikings' we are ready to kick it up several notches by providing a fully realized 3 dimensional world to interact with, a deeper and more enganging game experience as well as more ambitious mini- games.
We believe this game can revolutionize history teaching - but we need your help to do so - using Kickstarter you can help raising the funds needed to finish this project, get the word out to schools all over the world and support the campaign on Kickstarter. You can also help us by voting on Steam Greenlight.
You are also able to read more about 'Playing History: Vikings' and sign up for ongoing updates on the campaign's development by liking the Facebook page. When donating, liking or sharing you help us getting closer to the dream of changing education for thousands of children all over the world.
About the Game
In 'Playing History: Vikings', you navigate young Erik through actual events taking place in the era of the Vikings. You will have to make the right decisions, talk to the right people and fight off enemies trying to take over your land. Throughout the gameyou are able to collect secret coins for extra loot and you are rewarded when spotting the historical anachronisms. As were accustomed at that time, you may also acquire the favor of the gods to help you and Erik in the journey of becoming a true Viking.
Playing History: Vikings is developed to fit curriculum requirements for key stages 2- 3 and the game primarily targeting students age 9-13. It is a casual learning adventure where a narrative unfolds as you make decisions, complete quests, master fighting and get the good trade deals. The game allows you to interact with the Viking Age, in an unforgettable way. As a player you cannot change history, but you can make a difference by becoming chieftain; will you take your rightful place - or fade into the abyss of history?