Control Command Escape Reviews Tomb Raider
6:00 AM | Cord Kruse | 4 comments
Control Command Escape recently posted a new review of Tomb Raider from Feral Interactive. Developed by Crystal Dynamics and published by Square Enix for PC and consoles, Tomb Raider is the series reboot that tells the story of how a young woman becomes the extraordinary Lara Croft, Tomb Raider.
The game doesn't fire the same neurons as your typical platformer. I enjoyed running and leaping, ziplining and scaling walls in Tomb Raider more than I ever have in any game I can think of, and even writing this makes me appreciate that Tomb Raider purists will likely hate it for all the reasons I liked it. Presumably they'll also hate the titular tombs, which are both tiny (typically a single room with a single puzzle to solve) and optional. Looking back over the game now, I do feel that it could have provided at least a little more challenge on the platforming side, at least for the optional bits (and this is coming from someone who abhors platforms), but it's certainly better than the sense of dread I experienced in the massive, at times confusing, tombs of games past.Read more at the link below.
Control Command Escape: Tomb Raider Review
There's combat too, and lots of it. Lara, to the dismay of anyone following the plot laid out in the cutscenes, quickly becomes a one-woman-murder-machine, using an assortment of weapons to appease her new-found psychosis. There's a rudimentary cover system, whereby Lara will duck behind something if and when it's appropriate, and the game actually allows you to be quite stealthy, sneaking up on unaware enemies or silently dispatching them with bow and arrow. Having (somewhat uncharacteristically) found a stealthy approach to be extremely enjoyable, it quickly became clear to me that many of the levels seem to have been designed specifically for people to take down enemies without ever being alerted, although the game doesn't actually acknowledge that you've done this, and doesn't really cue you as to whether or not you're about to be spotted like say Deus Ex does. It says a lot that I would eagerly reload checkpoints just to attempt to make it through an area unnoticed rather than resorting to frontal assaults (which I should add, are also enjoyable in their own right).
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