The Banner Saga Launching January 14
6:00 AM | Cord Kruse | Comment on this story
Stoic recently unveiled a new trailer and announced a January 14, 2014 release date for the company's upcoming strategy role playing adventure game, The Banner Saga. The Banner Saga will combine elements of turn based strategy, role playing, and adventure games, and will follow the exploits of a band of vikings.
I'd love to give you an update on everything going on at this point. We finally feel comfortable with giving a release date for one very big reason: we are essentially content complete. This means the game is playable from front to back, the combats are in place, the characters are all hooked up and every conversation throughout the game is ready to go. In essence: we're almost done with the game. This is a huge milestone because we've been working nearly every waking hour since Factions released to get to this point.Check out the trailer and read more at the link below.
The Banner Saga Update: Launch Date Trailer
We've partnered with a new marketing and distribution team called Versus Evil who have taken a lot of work off our plate and help us put together new promotions so that we didn't take away from production time. They've done an amazing job on the new website (http://stoicstudio.com/) and will be helping to make sure we get seen by as many people as possible at launch.
What's left to do? We'll be spending an appropriate amount of time on playtesting, polish and balance. We've been getting help from a QA house to help us find and write bugs because the game has become both long and complex at this point. What we originally envisioned as a 6 hour game is probably closer to 15+ hours on the first playthrough, and all the branching variables and additional systems are time-consuming to test. We'll also be playing through the game a lot to get combat balance in as good a state as we can. Lastly, you may have heard this before, but polish is the difference between a good game and a great game in our minds. Personal touches, transitions and making sure that everything is finely polished is really important to us. For example, we've added procedural snow, random events in travel, items in combat, an interactive world map, every godstone in the game and tons of new characters and classes.
The Banner Saga
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