Jeff Vogel Discusses Indie Development
6:00 AM | Cord Kruse | 7 comments
PCGMedia has posted a new interview with Spiderweb Software's Jeff Vogel about developing unique old school role playing games in a world of big budget game titles. In the interview Vogel discussed the impact of graphics on game enjoyment, the difficulties involved with being an independent developer, and the possibility of developing a game like Avernum on a Skyrim budget.
Gordon Walton, an industry veteran, recently said that The Sims 1 was ďbigger than Sims 2 and 3? because it engaged the imaginations of players more-so than its successors, because it was crudely animated. He claimed that high production values came as a detriment to how a player is engaged, because, according to Walton, itís all exposition and no imagination. Do you think that lower production values help to engage the player, since the player needs to be more imaginative, and to actually engage with the game, rather than being spoon fed exposition? What are your thoughts on this?Check out the full interview at the link below.
PCGMedia: Jeff Vogel Interview
Jeff: I think peoples reactions to various levels of graphics is very individual. Itís really a personal aesthetic preference. Everyone has a level of graphics theyíre most comfortable with. I love the graphical detail of Avernum, even though itís very simple and iconic. On the other hand, Iím completely unable to play Minecraft without a proper texture pack installed.
Do you Ė to any degree Ė lament the downfall of classical turn-based RPGs in favor of smaller, highly polished action RPG titles?
Jeff: I donít mind the polish. I mind the action. I miss slower-paced, more cerebral games. I loved the recent X-Com reboot to death. I think it really shows you can have success writing that sort of game here and now.
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