Creating The Ogrim For Elder Scrolls Online
6:00 AM | Cord Kruse | 1 comment
ZeniMax Online Studios has posted a new preview of one of the monsters players will face in the upcoming The Elder Scrolls Online, the MMO adaptation of Bethesda's Elder Scrolls universe. The preview offers a look at the creation of art and models to bring the Ogrim alive in the game.
You probably remember the ogrim if you played The Elder Scrolls III: Morrowind. We’ve brought this Daedra, along with many others you’ll recognize, into the world of The Elder Scrolls Online. We’d like to take you behind the scenes for a closer look at how creatures like the ogrim go from concept to ferocious in-game opponents.Check out the page below for more.
Elder Scrolls Online: Creating The Ogrim
When creating the ogrim, we first looked at the Morrowind model and existing lore from The Elder Scrolls games. This helped us get a feel for the creature and gave us a great starting place for bringing it into ESO. As with any art that goes into the game, the ogrim began life in the concept phase. Concept artists drew up several thumbnails—quick, small sketches—with lots of ideas for visual direction. Once the Art Team settled on a direction, more images were created: color studies and several different, more detailed concepts were developed to be used as reference by Figure Artists.
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