November 22, 2014
IMG Pro Log In


Thursday, March 14, 2013 Send mac games news to:
news@insidemacgames.com
 

Click to enlarge
Project Eternity Nearing End Of Prototype Phase
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about the current status of the game, and a description of the various design phases Obsidian goes through in the creation of new titles.

We’re coming to the end of the Prototype phase. While you might think of a prototype as something you would consider before making a game, in our case, we use the term to mean a demonstration of the game that, when successful, demonstrates the game’s vision (AKA “pillars”) and concept. For Eternity, one of our biggest pillars is to recreate the Infinity Engine experience. To that end, we need to have a number of key things in place to make sure our prototype is a success. Things like:
  • Character movement and combat. We want to make sure we have a party of up to six characters, each of whom can be moved independently and/or as a group, which does then imply rudimentary support for formations as well as NPC and basic creature AI. Basic AI meaning to ‘see’ the characters, face them, and then move to them and start attacking. This also means we need character models that have enough animations to demonstrate this convincingly, as well as at least one monster. For our prototype demo, we have one known only as “Chompy” for now. More on him (or her?!) in future updates!
  • Basic RPG mechanics. We need to prove that we’re making an RPG here obviously! We need basics like loot management; for instance, inventory and opening containers like chests. We need basic conversations and quest giving, including receiving a quest, tracking its progress, and then providing a reward for it being completed.
  • Environments. We want to have a working outdoor area as well as a tileset-based interior that the player can move between and throughout. This makes us prove out area transitions too (I can hear it now, “YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH...”)
For our outdoor area, we’re bringing life to it by not only building out the rest of the level, but getting our technological solutions in place. We have a working waterfall now, with moving water, replete with foam around the rocks(!) and more.
Read the full post at the link below.

Project Eternity Prototype Update
Pillars Of Eternity Hero Edition (add to watch list)
Pre-Order Pillars Of Eternity Hero Edition


 

Other Mac Games News for Thursday, March 14, 2013

GRID Racing Toward A March 28 Mac Release6:00 AM
Pre-Order Cities In Motion 2 Now At MGS6:00 AM
• Project Eternity Nearing End Of Prototype Phase6:00 AM
StarCraft II: Heart Of The Swarm Released6:00 AM
 
View all of the Mac games news for Thursday, March 14, 2013 on one page

Mac Games News for Wednesday, March 13, 2013

Combat Mission Fortress Italy - New Gustav Line Screenshots 6:00 AM
Control The Light In Reflexions6:00 AM
Shadowrun Return First Gameplay Footage Revealed6:00 AM
Shroud Of The Avatar: Forsaken Virtues Kickstarter Begins6:00 AM
 
View all of the Mac games news for Wednesday, March 13, 2013 on one page


Recent Mac Games News

Monday, March 11, 2013
Friday, March 8, 2013
Thursday, March 7, 2013
Wednesday, March 6, 2013
Tuesday, March 5, 2013


Search for other Mac games news stories or browse our Mac Games News Archive.



Home  News  Project Eternity Nearing End Of Prototype Phase