Gaming Without Text In Toki Tori 2
6:00 AM | Cord Kruse | 5 comments
Two Tribes has unveiled a new blog about the development of the upcoming Toki Tori 2, sequel to the company's original puzzle platformer. The new information focuses on how the developers will convey important information to the players without the use of text.
By this point, a smart development trick had turned into a full-blown design challenge. Could the team create a game that would just speak for itself, by the way the levels were designed? (Jumping forward for a minute, it took a lot of effort to make the game as self-explanatory as necessary, but I think the team nailed it!)Head over to the site below to read more.
No Text For U Toki Tori 2
Around this time, I was brought in to create a story without a story. Two Tribes wanted to have a better Ďreasoní behind Toki Tori 2, as well as some exciting (and perhaps quirkily funny) events during the game. But they wanted to convey all of it without dialogs, pop-ups, voice-overs or anything like that.
Writing without words: that was a fun challenge for me, too. We kicked ideas around for a while, and ultimately came up with a couple of interactive cut scenes that explain whatís wrong with the island, and why. Well, not everyone may notice everything. But itís all there!
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