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Project Eternity Status Update
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about a variety of elements currently in progress including graphics resolution and scaling, movement and combat feeling, user interface design, design of the four core classes, and inventory management.

We want to run the game at various resolutions and scale properly. We've been talking about our target resolutions and looking at the best way to implement scaling. If you've played any of the Infinity Engine games lately, you may have noticed that running at high resolutions can make the game look like an RTS. Though it's nice to be able to scale up and see more of the environment, at a certain point dungeons start looking like ant farms. That's what happens when you take a game designed for 640x480 and run it at more than double the resolution. It is now the year 2012, so we're looking at supporting a range of resolutions that runs from modest laptops to Macs with crazy Retina displays.
Read more at the link below.

Project Eternity Update #36
Pillars Of Eternity (add to watch list)


 

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