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Savage 2 Update Includes New Map 6:00 AM | Cord Kruse | Comment on this story
S2 Games has released the 2.1.0.3 patch for Savage 2: A Tortured Soul, a game which combines elements of first person shooter, real-time strategy, and role playing games. The update includes a variety of bug fixes and improvements as well as an entirely new map Here's a list of changes in version 2.1.0.3: This is the first in a series of long-overdue updates to improve Savage 2. For consistency, version tracking has been reset to 2.1.0.3 for all operating systems and architectures.Fixes: - Shapeshifter sacrifice glowing fixed (EvilRebel)
- Footsteps now make the appropriate terrain sounds (eaxs)
- Lighter global Malphas effects (t1ck)
- Map editor brushes fixed (eaxs and Dark_Strider)
Improvements:- Significant improvements were made to animations for the drawing of weapons by all characters. Major work from Dark_Strider.
- Behemoth armor upgrades are now implemented (Dark_Strider).
- Unit, skill and item descriptions correction
- Email verification for new accounts
Maps:Autumn updated by Dark_Strider- Visual overhaul
- 2 more gold mines at middle
- BD spot ramps adjusted
- added critters
- blockers adjusted
Willow updated by Dark_Strider- 4 new passges, 2 at each side blocked by grimms wall to the middle area gold mine
- 2 gold mines in the middle
- more npc camps
- texture work
- blockers adjusted
Mirakar updated by Dark_Strider- Monkit spot reworked
- added critters
- blockers adjusted
Others mapfixes:- Spawn portal exploit fixed in Hidden Village, Moonlight and Ancient Cities.
NEW MAP:- Duskwood by Dark_Strider.
Read more at the page below
Savage 2 - 2.1.0.3 Update
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Savage 2 (add to watch list)
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