StarCraft II Twitter Q&A Transcript
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has posted the results of a Twitter chat with members of the StarCraft II development team about the upcoming RTS sequel. The question and answer session focused on StarCraft II's art and gameplay and covered a variety of topics including release information about the European Mac beta client.
Q: Which unit was the hardest/most time consuming to work on aesthetically? Are you proud of certain unit? Does one still haunt you?Head over to the link below for more information.
StarCraft II Twitter Chat April 30
A: Thor is still difficult. We want to make him big and bad ass but then there are issues with him clipping or hiding units. We're still polishing the God of Thunder. Favorite unit would be the Stalker, Reaper and Baneling. Simple design-wise but they add a cool newness to there armies. None haunt me. Though zergling with wings and certain dark templar have haunted our fans. :)
Q: How does the dev team accomplish making StarCraft II units and maps "blend" together, despite three distinct races?
A: The races are pretty simple as we follow basic guidlines. Terrans are grey, bulky and grimy. Protoss are gold, smooth surfaced and regal. Zerg are brown, purple and spiny. With maps we usually try to make the textures more simplistic to help the units pop out. Sometimes when the texture gets too busy or dark (i.e. Creep) we lose units on them. We are still working on that issue.
Q: Please please please let us, excited mac users, know when we can expect the client to be available on the EU realm.
A: We're targeting next Monday to release the European English, French, and German versions of the StarCraft II Mac beta. :)
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