 |
World Of Goo Wasn't Built In A Day, Part 1 6:00 AM | Cord Kruse | Comment on this story
2D Boy has posted a new screenshot depicting an early version of World of Goo, the company's unique puzzle game. The shot and included description is the first in a seven part series of posts covering the development of the game. In the game players guide balls of goo through the levels by constructing items like ladders and bridges to circumvent obstacles. for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like. before all the levels, before all the polish, before the months of bug fixing, there was this: the date is august 20, 2006. the game is about one week old. basic rendering, collision detection, and physics are in place. no music or animations. it feels like you’re dragging balls inside a jar of honey and the connection logic for the strands is non-intuitive and often results in odd, unstable structures. the player is also able to grab the structure itself and swing it around like the wet towel that it is. and there are intellectual property issues, to boot :) Click over to the link below for more information.
2D Boy: World Of Goo Wasn't Built In A Day
2D Boy (add to watch list)
World of Goo (add to watch list)

Recent Mac Games News Friday, March 6, 2009 Thursday, March 5, 2009 Wednesday, March 4, 2009 Tuesday, March 3, 2009 Monday, March 2, 2009
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |