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Pondering Peggle: PopCap Games Q&A 6:00 AM | Cord Kruse | Comment on this story
Rock, Paper, Shotgun has published a new interview with PopCap Games' co-founder and Chief Creative Officer Jason Kapalka. The Q&A covers a variety of topics about the casual games developer including the success of Peggle, developing casual games, and the company's future projects. RPS - To more avid gamers, you’re most known as the Peggle company. Does that bother you at all? Are there others games in your stable you feel deserve a similar profile? JK - We would argue that most consumers, even hardcore gamers, continue to recognize PopCap more for Bejeweled – and to some extent, even Zuma – than for Peggle, given that Peggle’s only been on the market for 11 months. The fact is, hardcore gamers are just more devoted gamers; they WILL play casual games if given the opportunity. We hear from hardcore gamers all the time who say that they play Bejeweled or Chuzzle or others of our games between sessions of Halo or WoW or etc. As far as ‘twitch-type’ games, Heavy Weapon and Hammer Heads are both fun, fast gaming experiences that anyone, hardcore gamers included, can enjoy. Beyond those, it’s largely about personal preference; someone who finds Peggle boring may well fall in love with Zuma or Bookworm, and vice versa. RPS - What can we expect from Peggle Nights? Is it primarily more Peggle levels and powers, or will there be significant changes to the game itself? JK - Peggle Nights will be a pretty straightforward ‘sequel’ to the original Peggle, with the primary points of appeal being dozens and dozens of new levels, one additional power-up/Peggle master, and some new kinds of challenges. Beyond that, Peggle Nights will appeal to existing Peggle fans because it will expand on the personalities of the Peggle Masters… each Master will ‘host’ 5 new levels that reflect that Master’s personality – in a dream-like context. Click over to the site below to the rest of the interview.
Rock, Paper, Shotgun: PopCap Games Interview
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