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Tuesday, July 17, 2007

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Redline Racing League Featured In Ambrosia Times
6:00 AM | Cord Kruse | 2 comments

The Ambrosia Times newsletter recently featured an article on the Redline Racing League, a collection of Redline fans who compete to see who is the fastest driver on the track. Fan made additions to the game, including new car types and new tracks, have allowed for greater racing variety for participants.

This is the Redline Racing League, or RRL for short. The RRL is an idea that orginated almost as soon as Ambrosia released Redline to the world. The first incarnation of this group occured in late 2006, and was created without any assistance from Ambrosia or it's crew. Set up by the fans, for the fans! This first league was rather short and simple with only a few races with 4 to 5 racers. Quick, dirty, great fun and over sadly too quickly. But, the idea wasn't dead, it was simply ahead of it's time. This sim-only racing setup suffered from a small player base and a limited choice of tracks and cars. But, with the explosive interest from the Mac racing community and Ambrosia foresight to include the ability for fans to expand upon the game, it was only a matter of time where this would all come together. 
The league appeared to sit on the back burner for a while, but with the release of hi-grade, hi-quality plugin tracks like Pembrey, Brands Hatch, and Bardagi Road, there was finally a large enough mix of stock tracks and add-on tracks to allow for a much longer season with a great deal of racing variety.  
Redline has also gone from the nineteen built-in game cars to more than forty cars in at least six classes, depending on who's counting and who's racing.
Follow the links below to learn more about the league.

The Ambrosia Times: Redline Racing League
Redline Racing League Site
Ambrosia Software

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Archives  News  Redline Racing League Featured In Ambrosia Times