August 23, 2017
Archives  News  The Importance Of Writing In Games, Part 3  


Thursday, May 31, 2007
 
The Importance Of Writing In Games, Part 3
6:00 AM | Cord Kruse | Comment on this story

Ars Technica recently posted the third and final installment of a series looking at the importance of writing in computer games. The articles examine the lack of quality writing in many titles and the difficulty introduced by the interactive nature of games. The latest installment is an interview with veteran game writer Susan O'Connor.

Ars Technica: Many people tell me that they want to write for games, but it's one of the few careers in gaming that is still shrouded in mystery. How does one become a game writer? Is it a matter of knowing people, or is there an actual career path?

Susan O'Connor: It's still the Wild West in terms of finding a position. But that's true for most creative jobs, not just writing. Personal connections help. The good news is that people in the gaming industry are easy to approach. The IGDA has chapters in most major cities, and they hold regular social events. There's one thing that future game writers can do while they wait for their big break, and that is write. Because if a job opens up, the first thing the studio will want is writing samples. Not in a week, but in an hour. And that's samples, plural! So it's not a bad idea for would-be game writers to give themselves a few writing assignments.

When someone's just starting out, any kind of samples will do, but dramatic pieces are probably best—film or television specs. But—here's the trick—the writer has to be ready to show the developer how they would write for an interactive medium. So a TV spec won't be enough. Here's another idea. They can write a "missing level" for an existing video game. And frankly, a lot of games cut levels at the last minute, so it's easy to find candidates for that kind of project! Just be ready to do a fair amount of game design along with your writing. Good times.
Click over to the links below to read the rest of the interview and the first two installments of the series.

Ars Technica: Why Writing In Games Matters Part 3
Ars Technica: Why Writing In Games Matters Part 1
Ars Technica: Why Writing In Games Matters Part 2


Other Mac Games News for Thursday, May 31, 2007

Blizzard's Rob Pardo Discusses StarCraft II6:00 AM
Conquest of Elysium II Released As Freeware6:00 AM
Mac GameTap on Tap for Late Summer6:00 AM
On The Rain-Slick Precipice With Hothead Games6:00 AM
• The Importance Of Writing In Games, Part 36:00 AM
 
View all of the Mac games news for Thursday, May 31, 2007 on one page

Mac Games News for Wednesday, May 30, 2007

Inside Mac Games Interviews Cyan's Rand Miller12:47 PM
Apple Games Features Texas Hold'em6:00 AM
The Impact Of Online Games On Single Player RPG Design6:00 AM
The Late Call Update: 3D Screenshot, Music Sample6:00 AM
Warcraft: The Sunwell Trilogy Comic Available Online6:00 AM
 
View all of the Mac games news for Wednesday, May 30, 2007 on one page


Recent Mac Games News

Tuesday, May 29, 2007
Monday, May 28, 2007
Sunday, May 27, 2007
Friday, May 25, 2007
Thursday, May 24, 2007


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  The Importance Of Writing In Games, Part 3