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Archives  News  Ryan Gordon on OpenAL, Spider-Man 2, Unreal3 Engine  


Thursday, July 29, 2004
 

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Ryan Gordon on OpenAL, Spider-Man 2, Unreal3 Engine
7:58 AM | Jean-Luc Dinsdale | Comment on this story

Epic's genial in-house programmer Ryan Gordon updated his .plan website earlier this week with news on several of the projects under his stewardship, as well as with news on one of his personal pet projects.

First off, Ryan has announced that he's begun porting Epic's next generation gaming engine, currently known as UnrealEngine3, to the Mac and Linux platforms. The new engine, which is aimed at powering the next generation of console and computer gaming hardware, is not expected to be in the public's hands until 2006, however Ryan refuses to get caught with his guard down -

Obviously, there's a lot to be done at this point, but best to start now so I'm not scrambling to port a whole engine when UE3 games get closer to shipping.
Next, Ryan has announced that he will cease work on his Mac implementation of the OpenAL framework. The decision was made after Apple included their own implementation of the audio system software in their latest preview version of Mac OS X 10.4. While work on his version of the system library will cease, Ryan has decided to move the code over to the Linux platform, and devote his energies in helping Apple debug their open-source version of the code:
My version is apparently a little faster, but it's stereo only (but the subversion repository doesn't crash on M-Audio 5.1 and 7.1 cards anymore), so Apple's tech is probably more attractive for further development by default. All of the missing functionality in Apple's implementation could be fixed with some elbow grease, which I'm sure will show up one way or another in the near future. Overall, this is a very good step forward, and I applaud Apple for giving game developers something they really need.
And finally, as announced earlier this week here on IMG, Ryan reports that Aspyr Media's upcoming wall-crawling Spider-Man 2, to be released later this summer, is undergoing its final QA testing, and is considered "Darn Near Done".

Check out Ryan's .plan yourself by clicking on the links below -

Ryan Gordon's .plan Update
Digital Extremes
MacSoft
Epic Games
Unreal Tournament 2004
Aspyr Media
Spider-Man 2: The Game
Buy Unreal Tournament 2004
Buy Spider-Man 2: The Game


Other Mac Games News for Thursday, July 29, 2004

Simcity 4: Rush Hour Goes Beta9:42 AM
IMG Previews CSI: Crime Scene Investigation9:17 AM
European WoW Sign-ups Closed, Sites Launch8:50 AM
World of Warcraft Fansite Chat8:03 AM
Aki Mahjong v1.0.2 Update7:58 AM
Apple Features Airburst Extreme, Wingnuts 27:58 AM
• Ryan Gordon on OpenAL, Spider-Man 2, Unreal3 Engine7:58 AM
 
View all of the Mac games news for Thursday, July 29, 2004 on one page

Mac Games News for Wednesday, July 28, 2004

OWC Offers SuperDrives For Most G3s, G4s, G5s1:08 PM
Shareware Puzzle Game tesl8 Updated12:36 PM
Jay Moore Speaks On Indie Game Production12:17 PM
Aspyr Announces MTX: Mototrax For Mac And PC8:30 AM
ActionSoft Seeks Beta Testers8:15 AM
Mac Version of The Sims 2 Coming7:57 AM
 
View all of the Mac games news for Wednesday, July 28, 2004 on one page


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Archives  News  Ryan Gordon on OpenAL, Spider-Man 2, Unreal3 Engine