OpenGLide Update Fixes Falcon 4 Issues
7:36 AM | Tim Morgan | Comment on this story
OpenGLide, the Mac OS 9 system extension that translates 3dfx Voodoo Glide calls into OpenGL calls, has reached the memorable version number of 0.009rc3. This extension, and particularly this latest version, has had a profound effect on Falcon 4 players. Falcon 4 runs best in Glide rendering mode and has no OpenGL support, but this extension allows gamers who don't own a Voodoo card to enjoy Falcon 4's graphics at its best (even when played in Classic mode on OS X).
Aside from Falcon 4, a growing list of games lacking OpenGL capability now support it indirectly via OpenGLide; among them, Carmageddon, Myth, Tomb Raider, and the original Unreal. OpenGLide promises to breathe new life into these old favorites by reinvigorating their graphics capabilities even despite the passing of the Voodoo line of video cards.
Version 0.009rc3 lists the following changes:
- Fixed remaining Falcon 4.0 missing cockpit displays.
- Fixed invisible Myth In-Game dialogs (did already work in the betas but was broken in 0.09rc2)
- Fixed transparent areas in Myth In-Game-dialogs
- Fixed distorted landscape tiles in Myth (actually that one has already been fixed in 0.09rc2)
- Minor speed improvements
OpenGLide is an open-source project hosted by SourceForge, its product being a Mac OS 9 system extension that converts 3dfx Glide calls to OpenGL calls when running with a compatible game. The extension works in the Classic compatibility layer or natively under OS 9.
OpenGLide Release Notes and Changelog
OpenGLide Project Home Page
Download OpenGLide 0.009rc3 (92 KB)
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