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Archives  News  NeverEdit 0.7 Released  

Tuesday, July 13, 2004
NeverEdit 0.7 Released
9:18 AM | Eddie Park | Comment on this story

The folks at Open Knights continue to work on Neveredit, and have recently made available build version 0.7. Intended for use with Neverwinter Nights, Neveredit's goal is to allow Mac and Linux users to edit NWN files, and ultimately edit NWN much like the Windows toolset already allows.

Changes in the latest version are as follows:

Major new features:
* tiled opengl map display with placeables, creatures and doors
* new integrated script editor and script compiler with syntax highlighting,
block collapsing, error highlighting
* linked help viewer containing the nwn lexicon (, automatic
lookup of definitions from script editor

Improvements and Fixes:
* sped up file reading
* store inventories now saved properly
* visual cleanup of property lists
* other visual cleanups, especially on linux
* many smaller fixes

Those interested in trying it out can find a download at MGF. Open Knights also asks users to submit any bug reports at their SourceForge site.

Project: OpenKnights: Release Notes
NeverEdit 0.7
Neverwinter Nights
Buy Neverwinter Nights

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NeverEdit 0.7 Released9:18 AM
uDevGames Call for Sponsors9:18 AM
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Archives  News  NeverEdit 0.7 Released