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Archives  News  Hollow Ground 1.2 Released  


Wednesday, July 7, 2004
 

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Hollow Ground 1.2 Released
8:16 AM | Eddie Park | Comment on this story

Aescapia has recently released an update for Hollow Ground, its top-view tactical shooting game. The update bumps HG up to version 1.2, and includes a host of fixes as well as a new level.

Some of the changes are as follows:

  • Added Mutated Tree as a map feature.
  • Added new Ground Floor start map. Modified the old start map and included it as a bonus indoor map at level depth span 1-5.
  • More detail and better quality in the algorithm that renders persistent effects on floors and walls.
  • Changed to using SDL's platform independent open source libraries for everything from playing music to timers. Sound and music is converted to new file formats (.XM, .WAV).
  • Changed monster generation rate and re-balanced many other game parameters to be more challenging on the higher difficulty levels.
  • Changed so that extending bridge feature can be used with any type of tile and not just chasms.
  • Fixed bug where tiles in custom maps had the wrong friction (movement slow down) after having been transformed by explosions, extending bridge features, secret doors etc.
A complete list of changes can be found at HG's download page. In addition, Aescapia notes that Hollow ED, it's map editor, will soon be updated to version 1.0.1.

Hollow Ground


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Archives  News  Hollow Ground 1.2 Released