World of Warcraft Goes To War
10:19 AM | Johan HansÚn | Comment on this story
Blizzard Entertainment has released a new beta of their upcoming MMORPG World of Wacraft. One of the most awaited features of the beta is the introduction of a player versus player server where it's a full out war between the two factions; The Alliance, featuring humans gnomes, dwarves and night elves, and The Horde featuring the orcs, trolls, tauren and undead races.
The war isn't completely chaotic though, there are some rules to it:
On the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territories status. Additionally, the mini-map will be color coded to indicate who controls the zone: Green = Friendly, Red = Enemy and Yellow = Contested.Besaides the PvP addition, there are several tweaks and additions to the gameplay, such as an opening cinematic for each race, changes in the rest state, and several new quests and tweaks to old quests. The experience cap has now been increased to level 45 and spells and skills have been adjusted to suit this better. For the lengthy list of updates, follow the link provided below.
Players will be able to initiate player vs. player combat based on what territory they are in. Players in friendly territories are safe unless they decide to engage an opposing faction player in combat. Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory. All players can be attacked in neutral (contested) territories.
The new beta includes so many changes that the people who are included in the current beta will have to download the full game again. If everything goes well with the new beta, Blizzard will start Phase 3 and let more players join the beta.
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