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Thursday, September 21, 2000
 

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Rune Dev Update, Interviews
8:42 AM | Andy Largent | Comment on this story

VoodooExtreme has received another developer diary installment from Human Head's Chris Rhinehart about the status of their upcoming melee combat game Rune. It seems they are making excellent progress, and their only difficulty is resisting the temptation to add even more features. Here's an excerpt about the game's actual status:

Well, because we've already hit Beta, the game is feature complete, meaning that no new features will be added to the game. All that is left to do is bug fix and tweak/polish everything that is already in the game. It sounds simple when mentioned like that, but, trust me, the time leading up the very end of a project is easily the most stressful part of a project. Everyone is working furiously testing and fixing bugs. Many times, some bugs can take days to track down, whereas others are incredibly simple and are fixed in mere minutes.
If you want more details on the story behind this third-person hack-and-slash title, Stomped has posted their last interview for the week, this one featuring both Tim Gerritson and Ted Halsted. They describe the origins of this game, the research they have done that inspired them and much more. There's even an enthusiastic mention of the Mac port. Here are some excerpts:
Stomped: What kind and how much reference materials did Human Head use in researching Rune?


Halsted: We've amassed a small library of books for visual, mythological, and historical reference. We also watched a number of videos on topics such as Norse longship construction, town and village structures and hierarchies, etc. We've also had tremendous support from some experts in the field of Norse mythology and history. Laurie, Kirby, and Reginleif Wise have contributed a great deal of information about Viking beliefs and culture to the game. Their assistance has been invaluable. We've been fielded some suggestions and help from fans around the world, as well.


Stomped: What's the status of the Mac version of the game


Halsted: Right on schedule. They are doing a great job. The Mac version runs beautifully. Development-wise, they have kept pace at exactly one week behind the PC version.

Rune will be published for Mac and PC near the end of October, if all goes well, by Gathering of Developers.

Stomped Rune Interview
VoodooExtreme Rune Dev Update
Gathering of Developers
Human Head Studios
Westlake Interactive
Rune


Other Mac Games News for Thursday, September 21, 2000

ATI's Radeon Set For Early October4:14 PM
Blizzard Releases Diablo 2 1.0.3c Patch11:50 AM
New Shogo Demo, Update11:27 AM
WaterRace Progress Report10:46 AM
Molyneux on B&W Delay10:31 AM
Id Interviews, New Q3A Site8:43 AM
• Rune Dev Update, Interviews8:42 AM
4x4 Evolution Public Beta 2 Released6:00 AM
Driver Delayed, Risk II and Wheel of Fortune Gold6:00 AM
Interview with Andrew Meggs6:00 AM
Red Faction Preview, Movies6:00 AM
Sneak Peek at Risk II6:00 AM
Update on Diablo II and ATI Drivers6:00 AM
 
View all of the Mac games news for Thursday, September 21, 2000 on one page

Mac Games News for Wednesday, September 20, 2000

Bungie Liberation Organization Debuts4:09 PM
Black and White Delayed, Again11:06 AM
Little Wing Re-Releases Tristan9:44 AM
United Developers Calls for Testers, Again9:16 AM
Combat Mission Interview, Future Plans9:02 AM
Heretic Re-Released as v0.9.38:40 AM
Diablo II Scams Update8:31 AM
Interview with John Carmack, Part 28:12 AM
Elite Force Reviews7:59 AM
Why is Elite Force slower?6:29 AM
Mark Adams on Elite Force Mac Status6:00 AM
On Rune Animation6:00 AM
 
View all of the Mac games news for Wednesday, September 20, 2000 on one page


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