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Archives  News  Ryan Gordon Releases MojoPatch for OS X Game Dev  


Wednesday, May 26, 2004
 
Ryan Gordon Releases MojoPatch for OS X Game Dev
9:52 AM | Mike Apps | Comment on this story

Seeking to allow developers an easier way to make patches for games, Ryan Gordon, programmer of Unreal Tournament 2003 and 2004 for Mac, recently released the source-code for the software he used to make the patchers for those games. Here's the full scoop on the software, called MojoPatch:

MojoPatch is an application for automatically updating applications. It's meant to be downloaded by an end-user and executed directly. When run, it'll locate the application to be updated and add, remove, or patch files and directories as appropriate. Patching can use the "xdelta" algorithm to reduce the size of the patch download. A README can optionally be display and installed with the patch. MojoPatch itself is a tiny program, so as not to bloat the download unnecessarily. The UI is intentionally very minimal, yet accomplishes all it needs to do. This is free software, under the "zlib license". This license basically allows any use of the software, including closed-source and commercial exploitation; it is useful for me, I hope it will be for you, too.

MojoPatch is currently a MacOS X project, but is designed with portability in mind, so it could be converted into a Linux or Windows application without too much difficulty.

For more information or to check out the code, follow the below link.

Ryan Gordon Releases MojoPatch for OS X Game Dev


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Archives  News  Ryan Gordon Releases MojoPatch for OS X Game Dev