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Wednesday, September 20, 2000
 

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Why is Elite Force slower?
6:29 AM | Max Dyckhoff | Comment on this story

James Monroe, lead programmer for Raven Software, has updated his .plan file answering a much-asked question about their just-released title Star Trek Voyager: Elite Force. This Star Trek-themed shooter is based on the Quake 3 Arena engine, and many on the PC side expected Elite Force to be just as smooth and fast on their systems as that game has been. Evidently this is not the case, so Monroe took some time to address the complaints:

Q. "I can run Quake 3 no problem, why is Elite Force slower?"


A. Mostly due to our levels having so much more going on. Our textures tend to be larger, and we use a lot more of them. We often use multiple passes of textures on a single object. We have much more complex levels and more enemies in view which all adds up to more polygons for your 3d card to render. Most of our levels will put a much higher strain on your system. This can be alleviated by choosing lower resolutions and lower detail levels.


This seems similar to the situation with Deus Ex versus Unreal/Unreal Tournament, where all three titles use variations of the same engine, but Deus Ex is considerably slower due to larger levels, bigger and more detailed textures and overall complexity of design. However, those of you who are running Quake 3 Arena right now in a 'marginal' situation should not despair -- PC gamers complain when they get 65 frames-per-second vs 68 fps. We'll wait and see how the Mac OS version turns out, which is in the capable hands of Westlake Interactive.

Star Trek Voyager: Elite Force
James Monroe's .plan
First Look: Elite Force
Aspyr Media
Raven Software
Westlake Interactive
Star Trek Voyager: Elite Force


Other Mac Games News for Wednesday, September 20, 2000

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Black and White Delayed, Again11:06 AM
Little Wing Re-Releases Tristan9:44 AM
United Developers Calls for Testers, Again9:16 AM
Combat Mission Interview, Future Plans9:02 AM
Heretic Re-Released as v0.9.38:40 AM
Diablo II Scams Update8:31 AM
Interview with John Carmack, Part 28:12 AM
Elite Force Reviews7:59 AM
• Why is Elite Force slower?6:29 AM
Mark Adams on Elite Force Mac Status6:00 AM
On Rune Animation6:00 AM
 
View all of the Mac games news for Wednesday, September 20, 2000 on one page

Mac Games News for Tuesday, September 19, 2000

Games Extreme Posts Comprehensive Diablo 2 Guide4:21 PM
Halo changed beyond all recognition?4:19 PM
For The 3D Card Impaired...4:14 PM
Star Trek: Elite Force Reaches First Playable4:12 PM
HappyGear 1.2 Released12:45 PM
World Sports Cars Movie12:22 PM
Another Tropico Character Revealed11:35 AM
Interview with John Carmack, Part 111:12 AM
Human Head Animator Interviewed11:06 AM
Myst III: Exile FAQ Update10:59 AM
 
View all of the Mac games news for Tuesday, September 19, 2000 on one page


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