One on One With Aspyr's Glenda Adams
11:01 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted the 20th part in an ongoing conversation between old friends Glenda Adams, Mac gaming goddess and Director of PC and Mac development at Aspyr, and Tuncer Deniz, publisher and editor-in-chief of IMG.
Here's a clip from the feature:
Tuncer: One of the more lively and surprising announcements Aspyr has made in recent memory was Battlefield 1942. Can you give us some details on why it took so long to negotiate that deal and were you surprised by the reaction of Mac gamers?To check out the entire feature, please follow the link below.
IMG Feature: One on One with Glenda Adams
Glenda: BF1942 was such a huge success that Electronic Arts and DICE (the original developer) were obviously very protective of it, and it just took a lot of work to get everybody signed off on the project. This was one were Aspyr's licensing group really had to be persistent, and I think it was well worth the wait. One of the key areas that helped us finalize the deal I think was to have our own internal development group. That gave us extra security and resources to devote to the game. BF1942 will have been the largest development effort we've ever committed to for Mac game, and we plan to support for a long time to come. As far as Mac gamers' reactions, they were what I had hoped they'd be- people were extremely pumped to hear it was coming, and I think it's going to be one of our biggest sellers of 2004, if the initial reaction is any indication.
Recent Mac Games News
Wednesday, April 28, 2004
Tuesday, April 27, 2004
Monday, April 26, 2004
Friday, April 23, 2004
Thursday, April 22, 2004
Search for other Mac games news stories or browse our Mac Games News Archive.