Neveredit Making Progress
7:59 AM | Mike Apps | Comment on this story
The Mac RPG fans disappointed by the lack of editing tools for Neverwinter Nights may soon have reason to rejoice. As reported earlier at IMG, OpenKnights, a group of hard-working folks have been attempting to build a toolset for the game that works on any platform, Mac, Windows, or Linux.
The fruits of their labor, Neveredit, has continued to make swift progress, and the latest posts to the Neveredit Blog shows how close the software is to editing actual NWN maps:
I've made pretty good progress on an opengl map display in the last couple of days. There's a new tab with a map whenever you select an item that is somehow associated with an area's map. The map currently shows markers for placeables, doors and creatures. It supports most of the camera control keys NWN itself supports. You can move items it display, and selecting one will select the corresponding entry in the module tree, and vice versa.Though this OpenGL display doesn't show the actual models or textures of placeables, a more recent post shows that this feature is not far behind:
Well, I sometimes like to set myself a challenge. I had a bit of time this week, so I figured: how hard can opengl nwn model display really be? To check out the full Neveredit blog, which includes screenshots of these new features, follow the links provided below.
Here's an integrated model viewer for neveredit.
That means 3D tiles can't be far away!
Buy Neverwinter Nights
Recent Mac Games News
Friday, April 9, 2004
Thursday, April 8, 2004
Wednesday, April 7, 2004
Tuesday, April 6, 2004
Monday, April 5, 2004
Search for other Mac games news stories or browse our Mac Games News Archive.