November 23, 2017
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Wednesday, March 24, 2004
 

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Torque Shader Engine Info
8:14 AM | Andy Largent | Comment on this story

GarageGames' have revealed they are showing their Torque Shader Engine at this year's Game Developer's Conference (GDC) going on this week. The shader engine is an extension to their 3D Torque engine which provides full, ground-up support for hardware shaders.
The engine currently supports DirectX 9 shaders, but they have kept OpenGL in the picture as it developers towards version 2.0 as well.

In addition to the engine, the team has also made the ability to implement the shaders without knowledge of the underlying assembly code:

The shaders are incorporated in the engine from the ground up. No tacked on shaders just to say we have them. Itīs the real deal. In addition, Brian and Mark designed it so many commonly used shaders are a snap to incorporate, i.e. no shader assembly knowledge required. Just mix and match using our material language, but of course, you can get down to the "metal" and do it the hard way if you want.
In keeping with their low-cost approach to licensing, GarageGames has priced the shader engine at under $300 for new customers and even lower if you're a current Torque developer.

Head over to the news post at GarageGames now for screenshots and more information.

GarageGames
Torque Shader Engine at GDC


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Major WWIIOnline Dev Changes Coming8:14 AM
Phelios Releases KaiJin8:14 AM
• Torque Shader Engine Info8:14 AM
 
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Mac Games News for Tuesday, March 23, 2004

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